C4D 9.5 - Larry Mitchell

C4D 9.5

Real-world 3D Animation Production

Larry Mitchell (Autor)

Media-Kombination
416 Seiten
2006
Charles River Media
978-1-58450-437-5 (ISBN)
83,20 inkl. MwSt
  • Titel ist leider vergriffen;
    keine Neuauflage
  • Artikel merken
Cinema 4D 9.5: Real-World 3D Animation Production teaches how to produce commercial-quality 3D animation using Maxon's, powerful and affordable, Cinema 4D. Written for 3D animation professionals, hobbyists, and students, this practical, hands-on book uses real-world projects to teach the entire production process. Beginning with a review of how to model photorealistic objects, the book progresses through creating custom materials, cloth simulation, and character animation, to video game and simulation techniques. The book takes a software-integrated approach to 3D animation production with a focus on Cinema 4D and how to use it in concert with several other applications. This Cinema 4D-centric approach shows how real-world 3D animation production challenges can be met, not only with a great tool, but with a great tool box. Throughout the book, you'll learn a highly efficient workflow for creating 3D character animation with C4D. You'll learn various ways of producing motion graphics by integrating Adobe(r) Photoshop, and After Effects(r), with C4D.
You'll explore projects that use BodyPaint to extend your ability to create fantasy and control the realism of how image maps relate to their objects. And you'll use Right Hemisphere Deep Creator 2 and Code Gardener's XPort 1.3 to explore methods for animating video games and simulations. Some experience with 3D animation is assumed, but all levels of users will be challenged to expand their skills.

Larry Mitchell has been working as a digital media artist and producer for the past 20 years creating graphics and software for TV shows, arenas, video games, and commercials. He has taught and lectured on computer animation at international conferences and various colleges and high schools. Including Orlando College, Lyman High School, Tokyo Institute of Technology and KEIO University. He has also used his animation expertise at Top Gun Entertainment, Panasonic (Osaka Japan), as CEO of Liquid Digital Dream Studios, Inc., and as deputy GM of R&D at Rising Star Telecommunications, Inc.

DEDICATION INTRODUCTION AND ACKNOWLEDGMENTS CHAPTER 1 CINEMA 4D 9 OVERVIEW CHAPTER 2 BASIC MODELING CHAPTER 3 INTERMEDIATE MODELING CHAPTER 4 BODYPAINT 3D 2 CHAPTER 5 3D ANIMATION CHAPTER 6 CLOTH SIMULATION CHAPTER 7 DYNAMICS SIMULATION CHAPTER 8 CHARACTER ANIMATION CHAPTER 9 BROADCAST APPLICATIONS CHAPTER 10 VIDEO GAMES AND SIMULATION ABOUT THE DVD INDEX

Erscheint lt. Verlag 4.2.2006
Verlagsort Hingham
Sprache englisch
Maße 185 x 229 mm
Gewicht 863 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 1-58450-437-4 / 1584504374
ISBN-13 978-1-58450-437-5 / 9781584504375
Zustand Neuware
Haben Sie eine Frage zum Produkt?