Adobe Illustrator CS2 How-Tos - David Karlins, Bruce K. Hopkins

Adobe Illustrator CS2 How-Tos

100 Essential Techniques
Buch | Softcover
272 Seiten
2005
Adobe Press,U.S. (Verlag)
978-0-321-33540-1 (ISBN)
18,10 inkl. MwSt
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Presents a focused survey of 100 most essential things anyone needs to know to use Illustrator CS2. This book contains easy-to-understand explanations of the techniques, tools, and tricks needed to become productive with Illustrator. It integrates features of Illustrator CS2 such as Live Paint, Live Trace, Type format features, and others.
Illustrator CS2 How-Tos is a highly focused survey of the one-hundred most essential things anyone needs to know to use Illustrator CS2. Folks new to Illustrator will find clear, basic, easy-to-understand explanations of the techniques, tools, and tricks they need to quickly become productive with Illustrator. Experienced users will find a handy reference with insights, tips, and shortcuts that will help even experts be more productive.



Illustrator CS2 How-Tos was written specifically for CS2, and integrates the important new features of Illustrator CS2, including Live Paint, Live Trace, new Type format features, and helpful new interface innovations.



Written by veteran illustrators David Karlins and Bruce K. Hopkins, Illustrator CS2 How Tos breaks down confusing concepts and clearly explains and illustrates how to master the challenges of drawing and editing vector paths. David Karlins teaches Illustrator at San Francisco State University Multimedia Studies Program, and Bruck K. Hopkins has been a professional illustrator for a decade, creating everything from fine art to technical drawings.



The book:



Demystifies the process of creating and editing vector artwork
Covers new Illustrator features: Live Paint, Live Trace, Type formatting, and the Control Palette
Includes survival tips and tricks that will guide new illustrators through the program, and provide time-saving tricks for Illustrator veterans.

Bruck K. Hopkins has been a professional illustrator for a decade, creating everything from fine art to technical drawings. His clients range from Joe Boxer to technology firms. His cutting edge Space series breaks new ground in using Adobe Illustrator for fine art. David Karlins is the author of several vector illustration books and videos including How to Do Everything with Adobe Illustrator CS, Illustrator 10 Virtual Classroom (book and video), and Adobe Illustrator CS2 Gone Wild. He is a freelance graphic and interactive design consulting, and teaches Illustrator at San Francisco State University Multimedia Studies Program.

CHAPTER 1: GETTING STARTED

Creating a New Document

Choosing Color Mode
Defining the Artboard


Creating Documents from Templates
Defining Preferences
Controlling the Workspace
Defining Guides

Moving Guides


Viewing Grids

Setting Guide and Grid Units
Snapping to Grids


Saving Files

Saving Custom Views


Printing Files

CHAPTER 2: CONTROLLING THE WORKSPACE

Using the Control Palette
Finding Tools

Locating Tools
Defining Tool Options
Tearing off Tools


Applying Path and Fill Colors

Defining Focused Color
Choosing Swatches


Relying on Smart Guides

CHAPTER 3: DRAWING LINES AND SHAPES

Drawing Lines
Drawing Ovals and circles
Drawing Spirals
Rectangles and squares
Polygons and stars
Drawing Grids and Polar Grids

CHAPTER 4: DRAWING AND EDITING CURVES

Drawing with the Pencil tool
Drawing with the Pen tool

Closing paths
Creating a Smooth Curve


Adjusting Anchors

Moving anchors
Editing control points



CHAPTER 5: COMBINING AND SPLITTING PATHS

Combining Paths
Dividing Paths
Using Clipping Masks

CHAPTER 6: DRAWING WITH BRUSHES

Drawing with Brushes
Creating Calligraphic Brushes
Creating Art Brushes
Creating Scatter Brushes
Creating Pattern Brushes
Pressure-Sensitive Drawing with a Tablet

CHAPTER 7: SELECTING PATHS

Selecting Paths and Groups
Selecting Anchors
Selecting Type
Selecting Similar Objects

CHAPTER 8: EDITING SHAPES

Editing with the Bounding Box
Duplicating
Scaling
Rotating

Rotating on a Pivot Point
Rotating Paths


Skewing
Distorting with Envelopes
Cutting

Knife tool
Pathfinder Divide



CHAPTER 9: CREATING AND APPLYING FILLS

Creating and Using Fills

Saving Fill Palettes
Moving and Scaling Fills


Using Color Swatch Palettes
Grabbing Colors with the Eyedropper
Defining Gradients
Editing Strokes

Choosing Stroke Types


Stacking Strokes in the Appearance Palette
Stacking Fills in the Appearance Palette

CHAPTER 10: WORKING WITH LAYERS

Organizing Projects into Layers
Finding Objects in Layers
Using Layers as Masks
Building and Sequencing Layers

CHAPTER 11: WORKING WITH IMPORTED RASTER IMAGES

Placing Raster Images

Embedding vs. Linking


Editing Rasters

Editing Linked Images


Using Live Trace

Choosing Presets
Expanding to Live Paint Regions



CHAPTER 12: COLORING WITH LIVE PAINT

Creating Live Paint Regions

Regions vs. Groups
Converting Back to Regular Paths


Coloring Live Paint Fills

Setting Gaps


Editing Live Paint Strokes

CHAPTER 12: CREATING AND FORMATTING TYPE

Creating Regular Type
Creating Area Type
Defining Font and Size
Kerning and Tracking
Scaling Type
Rotating Characters
Applying Type Attributes

Bold, Italic, Color
Underline


Type and Paragraph Styles
Using OpenType Glyphs
Outlining Type

CHAPTER 13: FORMATTING BLOCKS OF TYPE

Formatting Paragraphs

Tabs and Indenting
Line Spacing


Using Paragraph Styles
Linking Type Boxes
Flowing Type Around Objects
Placing Type on Paths
Using Vertical Type

CHAPTER 14: ALIGNING AND ARRANGING OBJECTS

Aligning Objects

Horizontal and Vertical
Spacing Options


Snapping to Grids
Using Rulers

Setting Ruler Options
Aligning Zero Point


Managing Stacking

CHAPTER 15: USING TRANSPARENCY AND BLENDS

Applying Transparency

Using Transparency Modes


Step and Smooth Blends

Step Blend Alignment
Blends Between Anchors


Adjusting Blends

Adjusting Spacing
Realigning and Replacing Spines



CHAPTER 16: CLIPPING AND MASKING

Using Clipping Masks

Edit a Mask
Release a Mask


Masking with Type
Applying Opacity Masks
Defining a Crop Area

CHAPTER 17: APPLYING FILTERS AND EFFECTS

Applying Filters

Filters vs. Effects


Applying Effects

Managing Effects in the Appearance Palette


3D Extrusion Effects
3D Rotation and Revolve Effects
Mapping Symbols onto 3D Effects
Using Raster Effects
Warping with Liquify Tools
Using Graphic Styles

CHAPTER 18: MANAGING ILLUSTRATION WORKFLOW

Using Symbols and Actions

Constraining File Size with Symbols
Saving Time with Actions


Sharing Files

Embedding Fonts
Downward Compatible Files


Exporting Vector Files

PDF
EPS


Managing File Size
Saving as Rasters

TIFF
JPEG
GIF and PNG / Assigning Web Transparency


Exporting to Flash

Generating Animation


Exporting to HTML Pages

Slicing Objects to Generate HTML Tables
Defining Links

Erscheint lt. Verlag 24.11.2005
Verlagsort Indianapolis
Sprache englisch
Maße 229 x 179 mm
Gewicht 422 g
Themenwelt Informatik Grafik / Design Illustrator
ISBN-10 0-321-33540-6 / 0321335406
ISBN-13 978-0-321-33540-1 / 9780321335401
Zustand Neuware
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