Game Development with Godot 4 and C#
Packt Publishing Limited (Verlag)
978-1-80512-413-9 (ISBN)
Key Features
Acquire the design skills and theoretical knowledge needed to craft compelling 3D projects in Godot
Explore the seamless synergy between Godot and C# by unlocking their potential to create immersive gaming experiences
Utilize your C# expertise to build a solid foundation in game development
Purchase of the print or Kindle book includes a free PDF eBook
Book DescriptionGodot is a versatile, open-source game engine that empowers developers with creative freedom and ownership of their work. This comprehensive guide helps you gain the essential skills you need to embark on an exciting journey into the realm of game development with Godot 4.0 and C#.
The book begins by guiding you through the installation of the Godot Engine and introduces you to the powerful capabilities of C# within it. The next set of chapters will help you smoothly transition from Godot 3 to 4 as you learn how to create a captivating 3D adventure game by exploring topics including project organization, player controller creation, world design, and user-friendly UI development. As you make progress, you'll delve into advanced game development aspects such as audio integration, pathfinding algorithms, and dynamic lighting. You’ll also get to grips with accessibility considerations in game development and effective bug reporting techniques. Toward the end, you'll discover the vibrant Godot community and gain access to a wealth of resources to further improve your game development skills.
By the end of this Godot book, you'll have built a complete 3D action game and gained a solid foundation to continue creating your own games.What you will learn
Effortlessly transition from Godot 3.0 to the latest version, Godot 4.0
Deepen your understanding of C# functionality within the Godot Engine
Master Godot's versatile node system and leverage its full potential
Elevate your gaming experience with advanced audio, pathfinding, and dynamic lighting techniques
Explore fundamental design principles to craft compelling levels and efficient systems
Recognize the importance of accessibility considerations in game development
Access a variety of supplementary resources to advance your skills and journey with Godot
Who this book is forThis book is for software developers and individuals with a shared passion for game development who possess a foundational programming background, particularly with familiarity in C#. Students pursuing game development studies and technical professionals within the realm of software development will also find this book helpful. While a programming background is beneficial, no prior experience with Godot is required, making it accessible to learners of all levels and an ideal starting point for those looking to embark on their journey of learning and mastering this powerful game engine.
Kati Baker is a Staff Engineer who has been creating games since her first game jam in 2016. She is a programmer by trade and has spent part of her professional career in education, working as an Outreach Coordinator for NASA and a CS Innovator for 4-H. In both, she's worked with students to encourage learning in STEM, specifically computer science. In her spare time, she runs a monthly game jam, Godot Wild Jam, and completes her own personal projects. Kati earned her Bachelors of Science in Computer Science from West Virginia University, and currently resides in West Virginia with her partner and plants.
Table of Contents
Introducing Godot 4
Understanding How C# Works in Godot
Transitioning from Godot 3 to Godot 4
Organizing and Setting Up a Project for a 3D Action Game
Creating our Player Controller
Designing an Interesting Game World
Developing and Manging the User Interface
Adding Audio and Music
Navigating and Pathfinding
Setting-up Lighting in Godot
Project Review and Testing
Exporting your Game
Improving the Godot Engine and Additional Resources
Next Steps as a Godot Developer
Erscheinungsdatum | 16.01.2024 |
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Zusatzinfo | Illustrationen |
Verlagsort | Birmingham |
Sprache | englisch |
Maße | 191 x 235 mm |
Einbandart | kartoniert |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-80512-413-7 / 1805124137 |
ISBN-13 | 978-1-80512-413-9 / 9781805124139 |
Zustand | Neuware |
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