Architectural Visualization in Unreal Engine 5 - Ludovico Palmeri

Architectural Visualization in Unreal Engine 5

Create photorealistic architectural interior renderings in UE5
Buch | Softcover
496 Seiten
2024
Packt Publishing Limited (Verlag)
978-1-83763-976-2 (ISBN)
47,35 inkl. MwSt
Unleash your potential with Unreal Engine 5, mastering architectural visualization to bring your designs to life with stunning, interactive real-time visualizations

Key Features

Set up your Unreal project and organize your assets to create an effective workflow
Learn best practices for creating realistic and immersive 3D environments using UE5
Explore Unreal's advanced lighting and material tools to produce photorealistic architectural visualizations
Purchase of the print or Kindle book includes a free PDF eBook

Book DescriptionIf you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization.
The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn.
By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.What you will learn

Import and organize assets and prepare a project structure
Ensure a smooth architectural visualization workflow to quickly iterate your project
Experiment with different types of lighting techniques to create photorealistic scenarios
Create and tweak materials using the material editor, and apply them to models in the scene
Use post-processing features to achieve cinematic-quality visuals
Discover how to use blueprints to create interactive elements
Build captivating animations with the sequencer tool
Optimize your scene for smooth real-time performance

Who this book is forWhether you’re a CG-ArchViz artist, architect, or an environment artist looking to take your real-time visualization skills to the next level with Unreal Engine 5, this book is for you. Ideal for solidifying your understanding of architectural visualization, this book is perfect for you if you have some experience modeling simple architectural scenes in your software of choice. Familiarity with the Unreal Engine’s interface and basic operations is assumed.

Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.

Table of Contents

Setting Up the Project
Preparing the Scene
Importing the Scene
Managing Your Assets
Lighting in Unreal – the Essentials
Lighting the Scene
Exploring Materials
Creating Architectural Materials
Detailing the Scene with Decals
Making Interactive Elements Using Blueprints
Communicating between Blueprints
Optimizing the Scene
Setting Up Cameras
Post-Processing Images
Discovering the Sequencer
Rendering the Scene

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 191 x 235 mm
Themenwelt Kunst / Musik / Theater Design / Innenarchitektur / Mode
Mathematik / Informatik Informatik Grafik / Design
ISBN-10 1-83763-976-0 / 1837639760
ISBN-13 978-1-83763-976-2 / 9781837639762
Zustand Neuware
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