Flame Game Development (eBook)
XVII, 566 Seiten
Apress (Verlag)
979-8-8688-0063-4 (ISBN)
Reimagine your development process and create, test, and deploy your mobile, web, desktop, and embedded apps from a single codebase. This book shows you how to leverage Flame, the modular Flutter game engine, to build cross-platform 2D games.
With Flutter, you can create all kinds of apps by making subtle changes to projects at the code level. Guided by a practical project-based approach, you'll begin by downloading and installing the game engine. You'll then move on to creating widgets in Flutter and components within our game, such as player, enemy, background, consumables, etc. The book also shows you how to add sprites, render images, setup animation, and much more.
Flame Game Development is perfect for the novice eager to gain hands-on knowledge of this exciting game engine's library to create a simple 2D game.
What You'll Learn
- Apply Flutter coding skills to game development
- Develop games that can be played on all platforms
- Create your first 2D game using Flame
Who This Book Is For
Beginners who want to learn how to develop games on Flame and create their first 2D game with Flutter.
Andrés Cruz Yoris has over 10 years experience in development of web applications. His IT background includes PHP and Python, client-side technologies such as HTML, JavaScript, CSS, Vue, and server-side technologies such as Laravel, Flask, Django, and CodeIgniter. He is also a developer in Android Studio, xCode, and Flutter, specializing in the creation of native applications for Android and iOS.
Reimagine your development process and create, test, and deploy your mobile, web, desktop, and embedded apps from a single codebase. This book shows you how to leverage Flame, the modular Flutter game engine, to build cross-platform 2D games. With Flutter, you can create all kinds of apps by making subtle changes to projects at the code level. Guided by a practical project-based approach, you'll begin by downloading and installing the game engine. You'll then move on to creating widgets in Flutter and components within our game, such as player, enemy, background, consumables, etc. The book also shows you how to add sprites, render images, setup animation, and much more.Flame Game Development is perfect for the novice eager to gain hands-on knowledge of this exciting game engine's library to create a simple 2D game. What You'll LearnApply Flutter coding skills to game developmentDevelopgames that can be played on all platformsCreate your first 2D game using FlameWho This Book Is ForBeginners who want to learn how to develop games on Flame and create their first 2D game with Flutter.
Erscheint lt. Verlag | 20.12.2023 |
---|---|
Zusatzinfo | XVII, 566 p. 176 illus., 172 illus. in color. |
Sprache | englisch |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
Mathematik / Informatik ► Informatik ► Web / Internet | |
Schlagworte | 2d game • Flame • Flutter 3 • Sprite • Widgets |
ISBN-13 | 979-8-8688-0063-4 / 9798868800634 |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
Haben Sie eine Frage zum Produkt? |
Größe: 17,5 MB
DRM: Digitales Wasserzeichen
Dieses eBook enthält ein digitales Wasserzeichen und ist damit für Sie personalisiert. Bei einer missbräuchlichen Weitergabe des eBooks an Dritte ist eine Rückverfolgung an die Quelle möglich.
Dateiformat: PDF (Portable Document Format)
Mit einem festen Seitenlayout eignet sich die PDF besonders für Fachbücher mit Spalten, Tabellen und Abbildungen. Eine PDF kann auf fast allen Geräten angezeigt werden, ist aber für kleine Displays (Smartphone, eReader) nur eingeschränkt geeignet.
Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen dafür einen PDF-Viewer - z.B. den Adobe Reader oder Adobe Digital Editions.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen dafür einen PDF-Viewer - z.B. die kostenlose Adobe Digital Editions-App.
Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.
aus dem Bereich