Esports Motivations
What's Driving the Fastest Growing Sports Phenomenon?
Seiten
2024
Lexington Books/Fortress Academic (Verlag)
978-1-6669-1357-6 (ISBN)
Lexington Books/Fortress Academic (Verlag)
978-1-6669-1357-6 (ISBN)
This volume explores the many unique motivations driving the rapid growth of the esports industry from a variety of perspectives and theoretical vantage points. Contributors examine the traditions, cultures, expectations, and rituals that factor into decisions to play and watch esports.
This edited volume explores the various and unique motivations driving the rapidly-growing esports industry, which attracts attention and financial investment from major sponsors, athletic organizations, and entertainment values. Contributors draw on a variety of perspectives and theoretical vantage points to examine the multitude of traditions, cultures, expectations, and rituals that different stakeholders factor into their motivation to play and watch esports. Scholars of media studies, game studies, communication, entertainment, and digital communities will find this volume of particular interest.
This edited volume explores the various and unique motivations driving the rapidly-growing esports industry, which attracts attention and financial investment from major sponsors, athletic organizations, and entertainment values. Contributors draw on a variety of perspectives and theoretical vantage points to examine the multitude of traditions, cultures, expectations, and rituals that different stakeholders factor into their motivation to play and watch esports. Scholars of media studies, game studies, communication, entertainment, and digital communities will find this volume of particular interest.
Lee K. Farquhar is associate professor of journalism and sports media. Ryan Rogers is an independent researcher.
Erscheinungsdatum | 07.02.2024 |
---|---|
Reihe/Serie | Emerging Insights into Esports and Video Games |
Co-Autor | Kenon A. Brown, Alexander E. Carter, Weiyue Chen |
Sprache | englisch |
Maße | 159 x 236 mm |
Gewicht | 408 g |
Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
ISBN-10 | 1-6669-1357-X / 166691357X |
ISBN-13 | 978-1-6669-1357-6 / 9781666913576 |
Zustand | Neuware |
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