Quartz 2D Graphics for Mac OS X Developers - R. Scott Thompson

Quartz 2D Graphics for Mac OS X Developers

Media-Kombination
352 Seiten
2006
Addison-Wesley Educational Publishers Inc
978-0-321-33663-7 (ISBN)
56,90 inkl. MwSt
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Quartz 2D is a modern drawing API with a powerful imaging model. Offering an introduction to Quartz 2D, this book shows how to: forge connections between Quartz 2D and graphics devices using CGContexts; simplify the drawing process using transformations; and more. The companion CD-ROM contains projects and source code covered in the book.
Core Graphics is the new graphics framework for Mac OS X. Quartz, the 2D drawing system, and Core Image, which processes both video and still images, are the key new technologies in this framework and provide the tools Mac OS X developers need to create and draw graphics for their applications that target the design-savvy Mac consumer audience. With the evolution of Mac OS X, Apple is phasing out use of its previous graphics framework, QuickDraw, and encouraging all developers to begin using Core Graphics. The model for Quartz is completely unique and entirely different from QuickDraw creating a steep learning curve for all developers moving over. This book is in an introduction and guide to working with Core Graphics, specifically Quartz and Core Image. It carries the developer through the fundamental Quartz models and basic concepts such as drawing, coordinating system basics, virtual paint, and CGContext. Once the fundamentals are covered, author Scott Thompson delves into more advanced topics such as shading, patterns, and manipulating image effects. Practical code examples enhance the discussion and offer Mac developers the information they need to incorporate these powerful graphics into their own Mac OS X Applications.

R. Scott Thompson is currently a software engineer at Mindjet Corporation (www.mindjet.com). He has been a professional Macintosh developer since 1993. Working with Apple as an independent consultant he helped developers move their applications from the classic Mac OS to Mac OS X. Prior to that, Scott was an engineer with Macromedia helping to create a popular PostScript-based print publishing application.

Preface  xv

 

Chapter 1: Getting Started  1

Chapter 2: From QuickDraw to Quartz 2D  15

Chapter 3: Introduction to Quartz 2D  37

Chapter 4: The Graphics Context  69

Chapter 5: Transformations  103

Chapter 6: Line Art–Building Paths  135

Chapter 7: Line Art–Drawing  163

Chapter 8: Image Basics  177

Chapter 9: Importing and Exporting Images  211

Chapter 10: Drawing with Core Image  223

Chapter 11: Drawing Text with Quartz 2D  249

Chapter 12: Drawing Offscreen  265

Chapter 13: Shadings and Patterns  277

Chapter 14: Working with PDF  299

 

Index: 313

 

Erscheint lt. Verlag 1.4.2006
Verlagsort New Jersey
Sprache englisch
Maße 179 x 235 mm
Gewicht 530 g
Themenwelt Informatik Betriebssysteme / Server Macintosh / Mac OS X
Mathematik / Informatik Informatik Grafik / Design
ISBN-10 0-321-33663-1 / 0321336631
ISBN-13 978-0-321-33663-7 / 9780321336637
Zustand Neuware
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