Fundamentals of Game Design - Ernest Adams, Andrew Rollings

Fundamentals of Game Design

Buch | Softcover
720 Seiten
2006
Pearson (Verlag)
978-0-13-168747-9 (ISBN)
49,10 inkl. MwSt
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For courses in Fundamentals of Game Design for all video game developers and designers


With a focus on designing for the commercial entertainment market, this text teaches the principles and practice of game design and covers each of the major game genres  individually.

Preface Part One: The Elements of Game Design

1: Games and Videogames

2: The Design Process

3: Game Concepts

4: Game Worlds

5: Creative and Constructive Play

6: Character Development

7: Storytelling and Narrative

8: Creating the User Experience

9: Gameplay

10: The Internal Economy of Games

11: Game Balancing

12: General Principles of Level Design

Part Two: The Genres of Games

13: Action Games

14: Strategy Games

15: Role-Playing Games

16: Sports Games

17: Vehicle Simulations

18: Construction and Management Simulations

19: Adventure Games

20: Artificial Life, Puzzle Games, and Other Genres

21: Online Games

22: The Future of Gaming

Appendix A: Sample Design Documents

Glossary

References

Erscheint lt. Verlag 4.12.2006
Sprache englisch
Maße 194 x 232 mm
Gewicht 1064 g
Themenwelt Kinder- / Jugendbuch Sachbücher
Informatik Weitere Themen Computerspiele
ISBN-10 0-13-168747-6 / 0131687476
ISBN-13 978-0-13-168747-9 / 9780131687479
Zustand Neuware
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