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Introduction to The Game Industry

Buch | Softcover
500 Seiten
2006
Pearson (Verlag)
978-0-13-168743-1 (ISBN)
104,75 inkl. MwSt
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For Introduction to Game Industry and Introduction to Game Production courses.

With coherent coverage of complex topics, this text offers an overview of how the game industry works and describes how games are designed and built.

Preface

Part One: Introduction



Chapter 1: How Games Are Made

Chapter 2: The Evolution of Games

Chapter 3: Overview of Game Genres

Chapter 4: Overview of Game Platforms

Part Two: Game Development Cycle

Chapter 5: The Production Cycle

Chapter 6: The Production Team

Chapter 7: Scheduling and Budgets

Part Three: Documenting the Idea

Chapter 8: The Elements of Game Play

Chapter 9: Committing Ideas to Paper

Chapter 10: The Game Design Document

Chapter 11: Technical Review

Part Four: Implementing the Vision

Chapter 12: Coding the Game

Chapter 13: Visualizing the Game

Chapter 14: Hearing the Game

Part Five: Elements of Game Design Implementation

Chapter 15: Interface Design

Chapter 16: Math and Logic and Artificial Intelligence

Chapter 17: Storytelling in Games

Chapter 18: Prototyping and Building Playfields

Chapter 19: Completing the Game

Part Six: The Business Side of Games

Chapter 20: Marketing the Game

Chapter 21: Economics of the Game Industry

Chapter 22: Breaking Into the Game Industry

Appendix A: What's on the CD-ROM

Glossary

References

Resources

Index

Erscheint lt. Verlag 7.11.2006
Sprache englisch
Maße 100 x 100 mm
Gewicht 100 g
Themenwelt Kinder- / Jugendbuch Sachbücher
Informatik Weitere Themen Computerspiele
ISBN-10 0-13-168743-3 / 0131687433
ISBN-13 978-0-13-168743-1 / 9780131687431
Zustand Neuware
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