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Introduction to The Game Industry
Pearson (Verlag)
978-0-13-168743-1 (ISBN)
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With coherent coverage of complex topics, this text offers an overview of how the game industry works and describes how games are designed and built.
Preface
Part One: Introduction
Chapter 1: How Games Are Made
Chapter 2: The Evolution of Games
Chapter 3: Overview of Game Genres
Chapter 4: Overview of Game Platforms
Part Two: Game Development Cycle
Chapter 5: The Production Cycle
Chapter 6: The Production Team
Chapter 7: Scheduling and Budgets
Part Three: Documenting the Idea
Chapter 8: The Elements of Game Play
Chapter 9: Committing Ideas to Paper
Chapter 10: The Game Design Document
Chapter 11: Technical Review
Part Four: Implementing the Vision
Chapter 12: Coding the Game
Chapter 13: Visualizing the Game
Chapter 14: Hearing the Game
Part Five: Elements of Game Design Implementation
Chapter 15: Interface Design
Chapter 16: Math and Logic and Artificial Intelligence
Chapter 17: Storytelling in Games
Chapter 18: Prototyping and Building Playfields
Chapter 19: Completing the Game
Part Six: The Business Side of Games
Chapter 20: Marketing the Game
Chapter 21: Economics of the Game Industry
Chapter 22: Breaking Into the Game Industry
Appendix A: What's on the CD-ROM
Glossary
References
Resources
Index
Erscheint lt. Verlag | 7.11.2006 |
---|---|
Sprache | englisch |
Maße | 100 x 100 mm |
Gewicht | 100 g |
Themenwelt | Kinder- / Jugendbuch ► Sachbücher |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 0-13-168743-3 / 0131687433 |
ISBN-13 | 978-0-13-168743-1 / 9780131687431 |
Zustand | Neuware |
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