Enhancing Virtual Reality Experiences with Unity 2022 (eBook)
566 Seiten
Packt Publishing (Verlag)
978-1-80461-631-4 (ISBN)
Virtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education.
Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creativity meets cutting-edge technology to bring tangible real-world applications to life. This immersive exploration not only equips you with the essential skills needed to craft captivating VR environments using Unity's powerful game engine but also offers a deeper understanding of the philosophy behind creating truly immersive experiences.
Throughout the book, you'll work with practical VR scene creation, interactive design, spatial audio, and C# programming and prepare to apply these skills to real-world projects spanning art galleries, interactive playgrounds, and beyond. To ensure your VR creations reach their full potential, the book also includes valuable tips on optimization, guaranteeing maximum immersion and impact for your VR adventures.
By the end of this book, you'll have a solid understanding of VR's versatility and how you can leverage the Unity game engine to create groundbreaking projects.
Unlock your creativity with this part-color guide to VR projects in Unity, crafting immersive games, refining VR experiences, and leading XR developmentKey FeaturesUnderstand the fundamentals and build a solid foundation in XR developmentDevelop technical skills for building VR experiences in Unity, including assets, GameObjects, scripts, and componentsCreate engaging and innovative virtual reality projects using the Unity game enginePurchase of the print or Kindle book includes a free PDF eBookBook DescriptionVirtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education. Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creativity meets cutting-edge technology to bring tangible real-world applications to life. This immersive exploration not only equips you with the essential skills needed to craft captivating VR environments using Unity's powerful game engine but also offers a deeper understanding of the philosophy behind creating truly immersive experiences. Throughout the book, you ll work with practical VR scene creation, interactive design, spatial audio, and C# programming and prepare to apply these skills to real-world projects spanning art galleries, interactive playgrounds, and beyond. To ensure your VR creations reach their full potential, the book also includes valuable tips on optimization, guaranteeing maximum immersion and impact for your VR adventures. By the end of this book, you ll have a solid understanding of VR s versatility and how you can leverage the Unity game engine to create groundbreaking projects.What you will learnHarness the power of the Unity game engine to explore VRUnderstand VR and how to integrate Unity into the general workflowBuild and test a variety of VR experiences for headsets, computers, and mobile devicesIntegrate traditional game and animation tools into VR experiencesExplore worldbuilding techniques to create expansive VR environmentsIntegrate optimization techniques to improve the performance of your VR experiencesWho this book is forThis book is for individuals who are familiar with the Unity game engine and want to explore virtual reality. If you re a game developer, VR developer, or creator with Unity experience, this is your guide to learning the essential principles and techniques for VR development in Unity 2022. A basic understanding of the Unity user interface, navigation, and C# will help you make the most of the book.]]>
Erscheint lt. Verlag | 10.11.2023 |
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Vorwort | Patrick B. Thomas |
Sprache | englisch |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
ISBN-10 | 1-80461-631-1 / 1804616311 |
ISBN-13 | 978-1-80461-631-4 / 9781804616314 |
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