Game Design Deep Dive - Joshua Bycer

Game Design Deep Dive

Soulslike

(Autor)

Buch | Softcover
164 Seiten
2024
CRC Press (Verlag)
978-1-032-58115-6 (ISBN)
48,60 inkl. MwSt
For this entry in the Game Design Deep Dive series, it’s a look at how the “soulslike” genre with its unique design became popular over the 2010’s and culminating with one of the bestselling games of 2022 with Elden Ring.
Game Design Critic Joshua Bycer is back with another entry in the Game Design Deep Series to focus on the youngest genre yet: soulslikes. Over a decade, From Software defined a new genre that has led to studios chasing after them hit after hit. In this book, Josh will cover the history of the genre and popular soulslike games of the 2010s and discuss what aspects of design make a game a soulslike.



The first book looking at the history of the genre
A breakdown of both action and RPG design for fans and designers of both
A lesson on difficulty in games and why harder doesn’t mean better

Joshua Bycer is a Game Design Critic with more than 7 years of experience critically analyzing game design and the industry itself. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

Acknowledgments. Preface. 1 Introduction. 2 The Proto Soulslike Era. 3 The Basics of Action Design. 4 Foundations of RPG Design. 5 How From Software Defined Soulslikes. 6 Intro to Soulslikes. 7 A Study of Difficulty. 8 Advanced Soulslike Design. 9 The Future of Soulslikes. 10 Conclusion. Glossary. Index.

Erscheinungsdatum
Zusatzinfo 97 Halftones, color; 97 Illustrations, color
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 320 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-032-58115-8 / 1032581158
ISBN-13 978-1-032-58115-6 / 9781032581156
Zustand Neuware
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