Virtual Reality and Mixed Reality
Springer International Publishing (Verlag)
978-3-031-48494-0 (ISBN)
This book constitutes the refereed proceedings of the 20th International Conference on Virtual Reality and Mixed Reality, EuroXR 2023, held in Rotterdam, the Netherlands, during November 29-December 1, 2023.
The 14 full papers presented together with 2 short papers were carefully reviewed and selected from 42 submissions.
The papers are grouped into the following topics: Interaction in Virtual Reality; Designing XR Experiences; and Human Factors in VR: Performance, Acceptance, and Design.
A model for assessing and sorting virtual locomotion techniques according to their fidelity to real walking.- The WalkingSeat: a Leaning Interface for Locomotion in Virtual Environments.- Ubiquity of VR: Towards Investigating Ways of Interrupting VR Users to Obtain their Attention in Public Spaces.- Rhythmic Stimuli and Time Experience in Virtual Reality.- A Mixed Reality Setup for Prototyping Holographic Cockpit Instruments.- AR Patterns: Event-driven Design Patterns in Creating Augmented Reality Experiences.- Collaborative VR Anatomy Atlas.- An open-source fine-grained benchmarking platform for wireless virtual reality.- 3D molecules visualization with XRmol: an AR web tool for mobile devices.- Correlations of Flow, Usability, Workload and Presence with Task Performance in a Spatially Distributed Memory Task.- Evaluating the Worker Technology Acceptance of a Mixed Reality Technical Documentation.- Changes in concentration performance after short-term virtual reality training in e-athletes.- Biophilic Design of Virtual Workplaces: Effect of Animations on User Attention.- XR for First Responders: Concepts, Challenges and Future Potential of Immersive Training.
Erscheinungsdatum | 25.11.2023 |
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Reihe/Serie | Lecture Notes in Computer Science |
Zusatzinfo | XII, 216 p. 84 illus., 59 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 355 g |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
Schlagworte | 3D audio rendering • 3D interaction metaphors • 3D user interfaces • augmented reality • collaborative and distributed XR • cybersickness • display technologies • Extended Reality • Force-Feedback • Haptics • image-based 3D modeling • Image-Based Rendering • Immersion • multimodal rendering • Presence • realtime rendering for VR • tracking technologies • virtual humans • Virtual Reality • XR applications |
ISBN-10 | 3-031-48494-0 / 3031484940 |
ISBN-13 | 978-3-031-48494-0 / 9783031484940 |
Zustand | Neuware |
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