Scripting Farming Simulator with Lua
Apress (Verlag)
979-8-8688-0059-7 (ISBN)
You'll start by reviewing the basics of programming in Lua and then move on to advanced topics, such as object-oriented programming, vehicle and placeable specializations, network synchronization, and creating custom user interfaces. With step-by-step instructions and detailed explanations, you'll see how to create scripts that modify game mechanics and add new features to the game.
The practical examples and projects are ideal for providing hands-on experience with Lua scripting. Whether you are a creator looking to take your skills to the next level or a game developer interested in learning a new programming language, Scripting Farming Simulator with Luais the ultimate guide to mastering Lua scripting.
What You'll Learn
Understand the fundamentals of programming in LUA
Implement a basic “Hello-World” mod
Add a new graphical user interface to your mod
Use hook scripts to extend base game features
Publish your mod on the official Farming Simulator ModHub
Who This Book Is For
Creators who want to add new features to Farming Simulator; game developers who want to learn a new programming language for modding purposes, and anyone who wants to expand their knowledge of programming and scripting.
Zander Brumbaugh is a technical author and AI researcher based in Seattle, Washington. His work as an independent developer on the Roblox platform has been played more than 300 million times. He is also a best-selling textbook author, with works on programming and game development. Zander's research focuses on the improvement of language models for real-world settings. He currently attends the University of Washington and is part of the Paul G. Allen School of Computer Science and Engineering. Manuel Leithner is a senior gameplay programmer based in Bamberg, Germany. While working on his bachelor’s and master’s degrees in Business Informatics / Information Systems, he started modding for Farming Simulator 2008, the first title of the series. A few years later, he worked as a freelancer for GIANTS Software on several DLCs and major game releases. In 2015, a branch office in Erlangen, Germany was opened and he became the head of the office as a studio manager. Since then, he has also become the lead gameplay programmer and responsible for gameplay across the whole franchise.
Chapter 0: Introduction.- Chapter 1: The LUA Programming Language.- Chapter 2: Getting Started with the GIANTS Editor.- Chapter 3: The GIANTS Debugger IDE.- Chapter 4: Making a Diner with a Rotating Sign.- Chapter 5: Rotating Mower Mod.- Chapter 6: Speed Trap Trailer Mod.- Chapter 7: Mileage Counter HUD Mod.- Chapter 8: Multi-Bale Spawner Mod.- Chapter 9: Money Cheat Mod.- Chapter 10: Publishing on the ModHub.- Documentation & Appendix.
Erscheinungsdatum | 17.01.2024 |
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Zusatzinfo | 71 Illustrations, black and white; XX, 336 p. 71 illus. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
ISBN-13 | 979-8-8688-0059-7 / 9798868800597 |
Zustand | Neuware |
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