Kotlin from Scratch - Faisal Islam

Kotlin from Scratch

A Project-Based Introduction for the Intrepid Programmer

(Autor)

Buch | Softcover
300 Seiten
2025
No Starch Press,US (Verlag)
978-1-7185-0352-6 (ISBN)
69,95 inkl. MwSt
Kotlin is a programming language that combines the best features of Python and Java into a single, easy-to-use language that's rapidly growing. Though Kotlin is primarily known for Android app development, this book establishes its broader credentials for general-purpose coding - complete with geeky, hands-on projects that will take you from total beginner to proficient Kotlin developer. After learning the basics of the language and integrating the JavaFX library to generate graphics and data visualizations, you'll apply your knowledge to over 30 math, science, and algorithmic challenges of increasing complexity. You'll model the motion of a pendulum, simulate the orbits of a binary star system, render enchanting fractals like the Mandelbrot set, implement ant colony optimization and other nature-inspired algorithms, and much more. Beyond the specifics of the Kotlin language, the book's many projects will teach you how to think methodically and use code to solve problems. You'll also learn about generally applicable computer science topics such as randomness, recursion, sorting and searching, genetic algorithms, and optimization.

Dr. Faisal Islam brings a wealth of interdisciplinary expertise to Kotlin from Scratch. With an MS in civil engineering and a PhD in resource economics, he offers a unique perspective on applying computational thinking to real-world challenges. Dr. Islam has over 20 years of experience in coding across multiple languages (C, Java, Python, and Kotlin) to solve complex problems and an extensive background in simulation, modeling, and optimization.

Acknowledgments 
Introduction 
PART I: PROGRAMMING FUNDAMENTALS 
Chapter 1: Kotlin Basics 
Chapter 2: Arrays, Collections, and Classes 
Chapter 3: Visualizing with JavaFX 
PART II: APPLICATIONS IN MATH AND SCIENCE 
Chapter 4: Solving Mathematical Problems with Code 
Chapter 5: Modeling and Simulation 
PART III: RECURSION, SORTING, AND SEARCHING 
Chapter 6: Recursive Functions and Fractals 
Chapter 7: Sorting and Searching 
PART IV: OPTIMIZATION WITH NATURE-INSPIRED ALGORITHMS 
Chapter 8: The Genetic Algorithm 
Chapter 9: Agent-Based Algorithms 
Afterword 
Appendix 
Index

Erscheint lt. Verlag 14.1.2025
Verlagsort San Francisco
Sprache englisch
Maße 177 x 234 mm
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Software Entwicklung Objektorientierung
ISBN-10 1-7185-0352-0 / 1718503520
ISBN-13 978-1-7185-0352-6 / 9781718503526
Zustand Neuware
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