Virtual Filmmaking with Unreal Engine 5 - Hussin Khan

Virtual Filmmaking with Unreal Engine 5

A step-by-step guide to creating a complete animated short film

(Autor)

Buch | Softcover
480 Seiten
2024
Packt Publishing Limited (Verlag)
978-1-80181-380-8 (ISBN)
47,35 inkl. MwSt
Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers and much more with the help of an Unreal Authorized Instructor

Key Features

Harness Unreal Engine’s real-time technology to create limitless, high-fidelity content
Generate and animate near-photorealistic actors using the innovative MetaHuman technology
Build expansive worlds with Nanite and Lumen Global Illumination and Reflections technology
Purchase of the print or Kindle book includes a free PDF eBook

Book DescriptionVirtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore.
Walking through the process systematically, you’ll first collect references and create a simple storyboard to plan your shots. Then you'll begin to create virtual environments, importing 3D models and adding materials and textures to create photorealistic, dynamic worlds. After that, you’ll learn how to create actors using highly customizable MetaHumans, understanding how to import, re-target, and animate them. Finally, you’ll bring it all together with cinematic lighting and camera animation before exporting your film.
By the end of this book, you’ll have honed your skills, discovered new tools for your toolkit, and gained the confidence to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.What you will learn

Grasp the principles of photography and the art of storytelling
Collect references and create storyboards
Discover Unreal Engine's hidden features and useful keyboard shortcuts
Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans
Adopt cinematic techniques to achieve professional-looking shots
Creatively apply Lumen Global Illumination and Reflections techniques
Use multiple virtual cameras and apply post-production techniques
Implement best practices for optimization, post processing, and rendering

Who this book is forWhether you’re a beginner or intermediate filmmaker, 3D artist, animator, visual effects artist, or virtual production professional with just basic knowledge of the Unreal Engine, this book is designed to help you enter the world of virtual films and animations.
While prior experience with the Unreal Engine would be beneficial, a deep working knowledge is not essential, as the book introduces the relevant tools and features needed throughout the activities.

Hussin Khan is an authorized Unreal Engine Instructor (UAI) with a decade of experience as an educator. As a former head of education at an Academy Award-winning studio, Rhythm & Hues, he was involved in the production of movies such as Life of Pi (2012), 2036 Origin Unknown (2018), and, more recently, Rift, an animated movie made entirely using Unreal Engine by HaZimation. Currently, Hussin runs EFXCO Academy, a creative-based training academy in Malaysia, which offers professional training and certification in graphics and motion design, game development, virtual reality, and visual effects. He is also a certified instructor for Nuke and Unity. Hussin holds a firm conviction that real-time production stands poised as the next major breakthrough in the media and entertainment industry.

Table of Contents

Getting Started with Unreal Engine
Understanding the Principles of Photography, Film Cameras, and Lenses
Understanding the Art of Storytelling and Creating Your Storyboard
Importing 3D Objects and Creating Levels
Creating Environments with Quixel Megascans
Creating and Applying Materials to 3D Meshes
Creating Actors with Unreal Engine MetaHumans
Retargeting the MetaHumans for Unreal Engine 5
Adding Animations and Facial Expressions to Your MetaHuman Characters
Adding and Animating Virtual Cameras Using the Level Sequencer
Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles
Setting the Mood with Lighting and Adding Post-Processing Effects
Exploring Color Management, Additional Camera Settings and Rendering Your Shots
Adding Sound and Finalizing Your Virtual Film
Appendix: Creating Material IDs Using Blender

Erscheinungsdatum
Vorwort HaZ Dulull
Verlagsort Birmingham
Sprache englisch
Maße 191 x 235 mm
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Mathematik / Informatik Informatik Web / Internet
ISBN-10 1-80181-380-9 / 1801813809
ISBN-13 978-1-80181-380-8 / 9781801813808
Zustand Neuware
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