The pocket mentor for video game testing - Harun H. Ali

The pocket mentor for video game testing

(Autor)

Buch | Softcover
118 Seiten
2023 | 1. Auflage
CRC Press (Verlag)
978-1-032-32397-8 (ISBN)
37,40 inkl. MwSt
Want to work as a games tester in the video games industry? Then this is the book is for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder. This book will be of great interest to all beginner and aspiring games QA testers.
Written explicitly for aspiring and beginner QA testers, with concise and accessible advice and guidance.
Combines proven and tested examples, tips, and tricks from experts currently working in the global games industry.
Insight into different roles within a QA department, with advice on breaking into the industry and finding which role works for you

Harún Ali has more than 4 years’ worth of game testing experience, working on titles such as Lego Dimensions and Space MMO Star Citizen. Before working in the industry, he worked in the education sector as a game development tutor. That experience ignited a passion for educating people by volunteering as a STEM ambassador to speak at local schools, Limit Break Mentorship, and WASD, Yorkshire Games Festival, Develop:Brighton and EGX to advocate for QA and underrepresented groups within the games industry.

1 What Is QA

2 Contracts, Different Types of QA Companies, and Wages

3 Education and Mentoring

4 Community, Networking, and Events

5 Job Searching

6 CVs (Resume) and Cover Letters

7 Interviewing for a QA Job

8 Working in QA: Everyday Tips and Skills

9 Bug Report Breakdown

10 Types of Testing

11 Looking after Yourself (Mental Health and Your Rights)

12 Where to Go Next

Erscheinungsdatum
Reihe/Serie The Pocket Mentors for Games Careers
Zusatzinfo Illustrationen
Verlagsort London
Sprache englisch
Maße 138 x 216 mm
Gewicht 240 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-032-32397-3 / 1032323973
ISBN-13 978-1-032-32397-8 / 9781032323978
Zustand Neuware
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