The Game Design Toolbox - Martin Annander

The Game Design Toolbox

(Autor)

Buch | Hardcover
182 Seiten
2023
CRC Press (Verlag)
978-1-032-36587-9 (ISBN)
137,15 inkl. MwSt
This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a “toolbox” for game designers, it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing.
This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a "toolbox" for game designers, it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing.

This book is divided into six game design phases: ideation, exploration, commitment, problem solving, balancing, and tuning. Each category contains an array of relevant tools, and the accompanying indexes offer suggestions for tools to use for specific problems. Support Materials for this book offer further teaching materials, exercises, and complementary FAQs.

Written to be a practical resource, this book will be a useful toolbox for junior and veteran game designers alike.

Martin Annander has worked with games since 2006 as a game designer, programmer, studio manager, and design director. He is currently an independent game designer and freelancer.

INTRODUCTION. Chapter 1 Game Design. Chapter 2 Ideation. Chapter 3 Exploration. Chapter 4 Commitment. Chapter 5 Problem Solving. Chapter 6 Balancing. Chapter 7 Tuning. REFERENCES. INDEX.

Erscheinungsdatum
Zusatzinfo 75 Halftones, black and white; 75 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 156 x 234 mm
Gewicht 870 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-032-36587-0 / 1032365870
ISBN-13 978-1-032-36587-9 / 9781032365879
Zustand Neuware
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