Human Interface and the Management of Information
Springer International Publishing (Verlag)
978-3-031-35131-0 (ISBN)
A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions.
Part I: Information design and user experience; data visualization and big data; multimodal interaction; interacting with AI and intelligent systems;
Part II: Service design; knowledge in eLearning and eEducation; supporting work and collaboration.
Information Design and User Experience.- Cooperation Mode of 2D and 3D Interfaces on Destination Planning Tasks in the Location-based AR Application.- Generalized Cohen's Kappa: A Novel Inter-rater Reliability Metric for Non-Mutually Exclusive Categories.- Knowledge Graph-based Machining Process Route Generation Method.- How to Share Color Impression Among Different Observers Using Simplicial Maps.- Task-Based Open Card Sorting: Towards a New Method to Produce Usable Information Architectures.- Emotive Idea and Concept Generation.- Survey on the Auditory Feelings of Strangeness while Listening to Music.- Text Reconstructing System of Editorial Text Based on Reader's Comprehension.- Interfaces for Learning and Connecting around Recycling.- Sound Logo to Increase TV Advertising Effectiveness Based on Audio-Visual Features.- Research on Visualization Method for Empathic Design.- A Study on HCI of a Collaborated Nurture Game for Sleep Education with Child and Parent.- Analysis ofResilient Behavior for Interaction Design.- How Information Influences the Way We Perceive Unfamiliar Objects - An Eye Movement Study.- Data Visualization and Big Data.- The Nikkei Stock Average Prediction by SVM.- What Causes Fertility Rate Difference among Municipalities in Japan.- Explore Data Quality Challenges Based on Data Structure of Electronic Health Records.- Feature Analysis of Game Software in Japan Using Topic Model and Structural Equation Modeling for Reviews and Livestreaming Chat.- Inductive Model Using Abstract Meaning Representation for Text Classification via Graph Neural Networks.- Enhancing Visual Encodings of Uncertainty through Aesthetic Depictions in Line Graph Visualisations.- Satisfaction Analysis of Group/Individual Tutoring Schools and Video Tutoring Schools.- Zebrafish Meets the Ising Model: Statistical Mechanics of Collective Fish Motion.- Research on New Design Methods for Corporate Value Provision in a DX (Digital Transformation) Society Visualization of value by lifestyle derived from qualitative analysis.- Evaluating User Experience in Information Visualization Systems: UXIV an Evaluation Questionnaire.- Multimodal Interaction.-
Study of HMI in Automotive ~Car design proposal with usage by the elderly.- Pilot Study on Interaction with Wide Area Motion Imagery Comparing Gaze Input and Mouse Input.- Development of a Speech-Driven Communication Support System Using a Smartwatch with Vibratory Nodding Responses.- Coordinated Motor Display System of ARM-COMS for Evoking Emotional Projection in Remote Communication.- Fundamental Considerations on Representation Learning for Multimodal Processing.- A Preliminary Study on Discrimination of Dominant Hand Based on Motion Analysis of Hand Movements by Image Analysis Using Deep Learning.- Glasses Encourage Your Choices: A System that Supports Indecisive Choosers by Eye-tracking.- Physiological Measures in VR Experiments - Some Aspects of Plethysmogram and Heart Rate.- Effects of Visual and Personality Impressions on the Voices Matched to Animated Characters.- Effects of Gaze on Human Behavior Prediction of Virtual Character for Intention Inference Design.- Interacting with AI and Intelligent Systems.- Development of a Light-Emitting Sword Tip Accompanying Thrusts and a Device for Judging Valid Thrusts by Light Spectrum Detection Without an Electric Judge in the Foil Event of Fencing Competitions.- A Study on Human-Computer Interaction with Text-to/from-Image Game AIs for Diversity Education.- A Generative Vase Design System Based on Users' Visual Emotional Vocabulary.- The Impact of AI Text-To-Image Generator on Product Styling Design.- Generating Various 3D Motions by Emergent Imitation Learning.- Personalized Sleep Stage Estimation based on Time Series Probability of Estimation for Each Label with Wearable 3-axis Accelerometer.- Controllable Features to Create Highly Evaluated Manga.- A Study on Trust Building in AI Systems through User Commitment.- Chatbot to Facilitate Opinion Formation in Web Search.- A State-of-Art Review on Intelligent Systems for Drawing Assisting.- Discussion Support Framework Enabling Advice Presentation That Captures Online Discussion Situation.- Triple Supportive Information for Matrix Factorization with Image, Text, and Social Networks.- An Analysis of Factors Associated with Self-Confidence in the Japanese.-Detecting Signs of Depression for Using Chatbots -- Extraction of the First Person from Japanese.
Erscheinungsdatum | 27.06.2023 |
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Reihe/Serie | Lecture Notes in Computer Science |
Zusatzinfo | XXIX, 676 p. 387 illus., 299 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 1053 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Schlagworte | Artificial Intelligence • Communication Systems • Computer Networks • computer programming • Human-Computer Interaction (HCI) • Network Protocols • Signal Processing • Software Design • Software engineering • Telecommunication networks • Telecommunication Systems |
ISBN-10 | 3-031-35131-2 / 3031351312 |
ISBN-13 | 978-3-031-35131-0 / 9783031351310 |
Zustand | Neuware |
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