Pro iPhone Development with SwiftUI
Apress (Verlag)
978-1-4842-9543-4 (ISBN)
This revised and expanded Fourth Edition enlightens you to the world of rich design, solid code, and thoughtful processing needed to make apps that wow. Integrate all these extraordinary iOS features and embrace the world of possibilities in the Swift programming language with SwiftUI. New chapters cover customizing grids, using ViewThatFits, adding search and share links, using SpriteKit, and Developing Tests.
Not only will your apps run like magic under the hood but with the new standard of SwiftUI, you'll add animations, scaling, multiscreen support, and so much more to your interfaces. Debug Swift code, use multi-threaded programming with Grand CentralDispatch, pass data between view controllers, and design apps functional in multiple languages. You’ll also see how to integrate audio and video files in your apps, access the camera and send pictures to and from the Photos library, use location services to pinpoint your user's position on a map, and display web pages in-app.
Don't just stop at flawless code and stickily engaging interfaces. Pro iPhone Development with SwiftUI explains how to give your apps a mind with Apple’s advanced frameworks for machine learning, facial and text recognition, and augmented reality.
What You Will Learn
Save and retrieve data when apps close or get pushed in the background
Recognize speech with Apple’s advanced frameworks
Create augmented reality apps
Understand spoken commands with Siri
Who This Book is For
Aspiring iOS app developers familiarwith the Apple Swift programming language and/or the iOS SDK, but ready to move to the next level.
Wallace Wang is a former Windows enthusiast who took one look at Vista and realized that the future of computing belonged to the Mac. He's written more than 40 computer books, including Microsoft Office for Dummies, Beginning Programming for Dummies, Steal This Computer Book, My New Mac, and My New iPad. In addition to programming the Mac and iPhone/iPad, he also performs stand-up comedy, having appeared on A&E s "Evening at the Improv," and having performed in Las Vegas at the Riviera Comedy Club at the Riviera Hotel & Casino. When he’s not writing computer books or performing stand-up comedy, he also enjoys blogging about screenwriting at his site, The 15 Minute Movie Method, where he shares screenwriting tips with other aspiring screenwriters who all share the goal of breaking into Hollywood.
Chapter 1: Organizing Code.- Chapter 2: Debugging Code.- Chapter 3: Understanding Closures.- Chapter 4: Multithreaded Programming with Grand Central Dispatch.- Chapter 5: Understanding Concurrency.- Chapter 6: Understanding Data Persistence.- Chapter 7: Sharing Data Between Structures.- Chapter 8: Translating with Localization.- Chapter 9: Displaying Gauges and Progress Views.- Chapter 10: Adding Search to an App.- Chapter 11: Detecting Motion and Orientation.- Chapter 12: Using Location and Maps.-Chapter 13: Playing Audio and Video.- Chapter 14:Using Speech.- Chapter 15: Integrating SwuiftUI with UIKit.- Chapter 16: Accessing the Photo Library.- Chapter 17: Using Machine Learning.- Chapter 18: Using Bottom Sheets.- Chapter 19: Using ViewThatFits and AnyLayout.- Chapter 20: Handling Errors.- Chapter 21: Odds and Ends.
Erscheinungsdatum | 27.06.2023 |
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Zusatzinfo | 153 Illustrations, black and white; XI, 401 p. 153 illus. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Informatik ► Betriebssysteme / Server ► iOS |
Informatik ► Betriebssysteme / Server ► Macintosh / Mac OS X | |
Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung | |
Schlagworte | Apple • Apps • core data • core location • Development • iCloud • Ios • iPad programming • iPhone • map kit • programming • Software • Sprite kit • SWIFT • tvos • WatchOS • Xcode |
ISBN-10 | 1-4842-9543-9 / 1484295439 |
ISBN-13 | 978-1-4842-9543-4 / 9781484295434 |
Zustand | Neuware |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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