Virtual Reality - Steven M. LaValle

Virtual Reality

Buch | Hardcover
392 Seiten
2023
Cambridge University Press (Verlag)
978-1-107-19893-7 (ISBN)
74,80 inkl. MwSt
Virtual reality is a powerful emerging technology using advanced computing techniques to create perceptual illusions that transcend ordinary human experiences. This interdisciplinary text explains fundamentals and industry insights from engineering to psychology, enabling students, researchers, and developers to contribute to this growing field.
Virtual reality (VR) is a powerful technology that promises to transform our lives. This balanced and interdisciplinary text blends the key components from computer graphics, perceptual psychology, human physiology, behavioral science, media studies, human-computer interaction, optical engineering, and sensing and filtering, showing how each contributes to engineering perceptual illusions. Steven LaValle draws on his unique experience as a teacher, researcher, and early founder of Oculus VR, to demonstrate how the best practices and insights from industry are built on fundamental computer science principles. Topics include media history, geometric modeling, optical systems, displays, eyes, ears, low-level perception, neuroscience of vision, graphical rendering, tracking systems, interaction mechanisms, audio, evaluating VR systems, and mitigating side effects. Students, researchers, and developers will gain a clear understanding of timeless foundations and new applications, enabling them to make innovative contributions to this growing field as scientists, engineers, business developers, and content makers.

Steven LaValle is Professor of Computer Science and Engineering at the University of Oulu. He was an early founder and chief scientist of Oculus VR, where he developed patented tracking technology for consumer VR and led a team of perceptual psychologists to provide principled approaches to virtual reality system calibration, health and safety, and the design of comfortable user experiences. He has also served as Vice President and Chief Scientist of VR/AR/MR at Huawei. He has conducted research for over three decades, publishing over 150 articles and two books, Planning Algorithms (2006) and Sensing and Filtering (2012).

Preface; 1. Introduction; 2. Bird's-eye view; 3. The geometry of virtual worlds; 4. Light and optics; 5. The physiology of human vision; 6. Visual perception; 7. Visual rendering; 8. Motion in real and virtual worlds; 9. Tracking; 10. Interaction; 11. Audio; 12. Evaluating VR systems and experiences; 13. Frontiers; References; Index.

Erscheinungsdatum
Zusatzinfo Worked examples or Exercises
Verlagsort Cambridge
Sprache englisch
Maße 179 x 259 mm
Gewicht 930 g
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Software Entwicklung User Interfaces (HCI)
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
ISBN-10 1-107-19893-3 / 1107198933
ISBN-13 978-1-107-19893-7 / 9781107198937
Zustand Neuware
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