Embedding Culture into Video Games and Game Design - Rhett Loban

Embedding Culture into Video Games and Game Design

The Palm, the Dogai and the Tombstone

(Autor)

Buch | Hardcover
172 Seiten
2023
Chapman & Hall/CRC (Verlag)
978-1-032-23216-4 (ISBN)
159,95 inkl. MwSt
This book will help game designers and those interested in games thoughtfully embed culture into video games and the game design process.

This book raises the issue of how some cultures and communities are misrepresented in various video games. In response to this problem, designers can bring cultural considerations and practices into the centre focus of the game design process. The book advocates that designers put different measures in place to better prevent misrepresentations and engage with deeper understandings of culture to build culturally richer and more meaningful game worlds. The book uses the Torres Strait Virtual Reality project as a primary example, in addition to other game projects, to explore cultural representation in game design. Torres Strait culture is also explored and discussed more broadly throughout the book. No prior knowledge of culture studies is needed, and the book deals with higher level game design with little reference to the technical elements of game development.

This unique and timely book will appeal to those interested in the implications of cultural depictions in video games and opportunities to generate deeper cultural representations through the game design process.

Rhett Loban is a Lecturer in the School of Education at Macquarie University. His research interests include culture, game-based learning and virtual reality.

Prologue: The recent passing of a relative or community member. 1. Cultural representations in video games. 2. Knowing the context: A Torres Strait perspective. Interlude: Preparing for the Tombstone Opening. 3. The palm and the Dogai. 4. Culturally centred game design. 5. Community participation in game design. Interlude: The Tombstone Opening. 6. Cultural immersion, rigorous research and ethics in game design. 7. Designing to produce deep representations. Epilogue: Caring for the tombstone site.

Erscheinungsdatum
Zusatzinfo 4 Tables, black and white; 7 Line drawings, color; 55 Halftones, color; 62 Illustrations, color
Sprache englisch
Maße 156 x 234 mm
Gewicht 453 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Theorie / Studium
ISBN-10 1-032-23216-1 / 1032232161
ISBN-13 978-1-032-23216-4 / 9781032232164
Zustand Neuware
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