Macromedia Flash MX 2004 Certified Designer Study Guide - James English

Macromedia Flash MX 2004 Certified Designer Study Guide

(Autor)

Buch | Softcover
320 Seiten
2004
Macromedia (Verlag)
978-0-321-22366-1 (ISBN)
29,85 inkl. MwSt
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Designed to simplify preparation for Macromedia's certification exam, this guide shows how to identify requirements as well as how to design, construct, and optimize Flash animations with efficiency. It includes explained code examples, sample questions, graphics, extensive notes, tips, and cautions.
With support for CSS, predefined Behaviors, Timeline effects, and more, Flash MX 2004 is a must-have program for your Web design toolbox. Equally essential is the Macromedia certification that proves to your clients that you have the skills to use it effectively! This comprehensive yet easily digestible study guide represents the surest route to getting that seal of approval! Designed specifically to simplify preparation for Macromedia's certification exam (and organized like the exam itself), this volume offers everything intermediate and advanced Flash designers need to know to prove their Flash chops. You'll learn how to identify requirements as well as how to design, construct, and optimize Flash animations with maximum efficiency. Best of all, this essential information is conveyed in clear, direct language complimented by well-explained code examples, loads of sample questions, and plenty of graphics. Also included are extensive notes, tips, and cautions, and the companion Web site provides tips, reading material, and sample tests to help you gauge your exam readiness.

James English is the director of learning for Motion Over Time Inc, and teaches people how to use Flash and other Macromedia Products in New York.

Introduction.

I. THE BASICS OF FLASH MX 2004.



1. The Interface.

2. Flash MX 2004 Anatomy.

II. ARTWORK, TEXT, AND ORGANIZATION.

3. Organizational Tools And Where to Find Them.

4. Layers and the Timeline.

5. Flash MX 2004 Vector Drawing Tools.

6. Using Artwork Created Elsewhere.

7. Using Text.

8. Breaking a Project Up.

III. SYMBOLS IN DEPTH.

9. Graphic Symbols.

10. Button Symbols.

11. The Movie Clip Symbol.

12. Using Symbols.

IV. ANIMATION.

13. Animation Basics.

14. Motion Tweening.

15. Shape Tweening.

16. Timeline Effects.

V. COMPONENTS.

17. Components explained.

18. using Components.

VI. SOUND AND VIDEO.

19. Sound.

20. Video.

VII. ACTIONSCRIPT AND BEHAVIORS.

21. The Behaviors Panel.

22. The ActionScript Panel.

23. The Basics of ActionScript.

24. Events.

25. Variables.

26. Functions.

27. Objects, Methods, and Properties.

VIII. OPTIMIZATION FOR WEB DELIEVERY.

28. Ways to Optimize your Flash Application.

29. Changing Sound Properties.

30. Roundtrip Editing with Fireworks.

31. Techniques for Sound and Video.

IX. PUBLISHING.

32. Publish Settings.

33. Publishing.

34. Exporting Assets.

35. Flash Player Detection.

X. APPENDIX.

Appendix A. Answers.

Index.

Erscheint lt. Verlag 4.11.2004
Verlagsort New Jersey
Sprache englisch
Maße 228 x 156 mm
Gewicht 417 g
Themenwelt Mathematik / Informatik Informatik Grafik / Design
ISBN-10 0-321-22366-7 / 0321223667
ISBN-13 978-0-321-22366-1 / 9780321223661
Zustand Neuware
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