The Pop Theology of Videogames
Amsterdam University Press (Verlag)
978-94-6372-986-4 (ISBN)
Lars de Wildt is Assistant Professor in Media and Cultural Industries at the Centre for Media and Journalism Studies, University of Groningen. He was previously a (visiting) researcher at the universities of Leuven, Tampere, Montréal, and Deakin. He studies how media industries and media cultures change each other, such as how videogames changed religion and how religion changed videogames in a post-secular age. For more, see larsdewildt.eu.
Chapter 1. Introduction
Part I. Producing Religion “Which choices lead game-makers to use religion in their videogames?”
Chapter 2. Making Religion at Ubisoft
Chapter 3. Indie-pendent: the Arthouse Gods of Indie games
Part II. Consuming Religion “How do players make sense of and relate to religion in videogames?”
Chapter 4. Public Religion on Videogame Forums
Chapter 5. Single-player Religion
Part III. Conclusion
Chapter 6. Conclusion: Pop Theology.
Complete bibliography
Index .
Erscheinungsdatum | 20.04.2023 |
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Reihe/Serie | Games and Play |
Zusatzinfo | 7 Illustrations, black and white |
Verlagsort | Amsterdam |
Sprache | englisch |
Maße | 156 x 234 mm |
Themenwelt | Geisteswissenschaften ► Religion / Theologie |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 94-6372-986-0 / 9463729860 |
ISBN-13 | 978-94-6372-986-4 / 9789463729864 |
Zustand | Neuware |
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