Unity Development Cookbook - Paris Buttfield-Addison, Jon Manning, Tim Nugent

Unity Development Cookbook

Real-Time Solutions from Game Development to AI
Buch | Softcover
430 Seiten
2023 | 2nd Revised edition
O'Reilly Media (Verlag)
978-1-0981-1371-1 (ISBN)
65,95 inkl. MwSt
Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. This cookbook pinpoints the problem, sets out the solution, and discusses how to solve your problem in the best and most straightforward way possible.
Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs visuals and real-time simulation.

With this thoroughly updated problem-solving cookbook, beginner and intermediate Unity developers will learn about the Unity engine through brief recipes that teach specific features of the software and scripting systems. You'll apply a collection of snippets of code to address common scenarios such as properly keeping score, accepting input, and sharing state over the network.

This cookbook pinpoints the problem, sets out the solution, and discusses how to solve your problem in the best and most straightforward way possible. You'll find solutions for:

2D and 3D graphics
Math, physics, and character control
Animation and movement
Behavior and AI
Sound and music
Narrative and dialogue
Input and gameplay
Scripting and user interface
Simulation and synthetic data creation
Networking and accessing web content
Analytics and telemetry

Paris Buttfield-Addison is co-founder of Secret Lab, an indie game and app development studio in Hobart, Australia. He spends his time designing video and board games, and mobile apps, and is also co-author of more than a dozen technical books, mostly for O'Reilly - recently Head First Swift and a book on the Kerbal Space Program video game. Jon Manning is co-founder of Secret Lab, and is a software engineering expert in Swift, C#, and Objective-C. Jon builds games and apps at Secret Lab for clients from around the world, including the Australian Broadcasting Corporation, Qantas, and Meebo (acquired by Google). Jon has co-authored more than a dozen technical books, and has a PhD in Computing. Tim Nugent pretends to be a mobile app developer, game designer, PhD student, and now he even pretends to be an author. When he isn't busy avoiding being found out as a fraud, he spends most of his time designing and creating little apps and games he won't let anyone see. Tim spent a disproportionately long time writing this tiny little bio, most of which was spent trying to stick a witty sci-fi reference in, before he simply gave up. Tim can be found as @The_McJones on Twitter.

Erscheinungsdatum
Verlagsort Sebastopol
Sprache englisch
Maße 178 x 233 mm
Themenwelt Informatik Software Entwicklung Mobile- / App-Entwicklung
ISBN-10 1-0981-1371-3 / 1098113713
ISBN-13 978-1-0981-1371-1 / 9781098113711
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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