3ds Max 7 Photorealistic Animation
Charles River Media
978-1-58450-373-6 (ISBN)
- Titel ist leider vergriffen;
keine Neuauflage - Artikel merken
Sanford Kennedy (Los Angeles, CA), is an author, animator, and designer. He has worked in Hollywood special effects since 1977, and computer animation since 1994. He has worked on 54 movies and numerous commercials, and recently began working on games, including Graystoke: The Temple of Ultimate Evil. He has written over 100 articles and co-authored a variety of books on 3D computer animation, most recently 3ds max 6 Animation and Visual Effects Techniques (Charles River Media, 2003).
Preface: How to Use This Book; Chapter 1: 3ds max X Tools for Creating a Game Cinematic; Chapter 2: Designing and Building a High-Resolution Game World; Chapter 3: Building the Environment and the Dragon's Castle; Chapter 4: Modeling the Dragon and the Horse; Chapter 5: Modeling the Maiden and the Hero; Chapter 6: Modeling the Trolls; Chapter 7: Character Set-Up Using character studio 4; Chapter 8: Final Character Set-Up, Cloth, Hair, and Detailing; Chapter 9: Placing the Characters in their Environment; Chapter 10: Animating the Dragon Fight Scenes; Chapter 11: Animating the Maiden Rescue Troll Scenes; Chapter 12: Integrating the Animations to Create the Cinematic; Chapter 13: Camera Movement, Lighting, and Composition; Chapter 14: Adding Dynamic Visual Effects; Chapter 15: Fine Tuning the Lighting, Materials, Effects, and Animation; Chapter 16: Rendering and Compositing with combustion 3; Appendix A: About the DVD; Appendix B: Game Resources; Appendix C: Links to Cinematic Game Trailers; Appendix D: Plug-In Links, Index
Erscheint lt. Verlag | 1.9.2005 |
---|---|
Verlagsort | Hingham |
Sprache | englisch |
Maße | 189 x 235 mm |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
ISBN-10 | 1-58450-373-4 / 1584503734 |
ISBN-13 | 978-1-58450-373-6 / 9781584503736 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |