The Counterfeit Coin - Christopher Goetz

The Counterfeit Coin

Videogames and Fantasies of Empowerment
Buch | Softcover
216 Seiten
2023
Rutgers University Press (Verlag)
978-1-9788-2550-5 (ISBN)
37,40 inkl. MwSt
Argues that games and related entertainment media have become almost inseparable from fantasy. The book introduces and tracks three broad fantasy traditions that dynamically connect apparently distinct strata of a game (story and play), that join games to other media, and that encircle players in pleasurable loops as they follow these connections.
The Counterfeit Coin argues that games and related entertainment media have become almost inseparable from fantasy. In turn, these media are making fantasy itself visible in new ways. Though apparently asocial and egocentric—an internal mental image expressing the fulfillment of some wish—fantasy has become a key term in social contestations of the emerging medium. At issue is whose fantasies are catered to, who feels powerful and gets their way, and who is left out. This book seeks to undo the monolith of commercial gaming by locating multiplicity and difference within fantasy itself. It introduces and tracks three broad fantasy traditions that dynamically connect apparently distinct strata of a game (story and play), that join games to other media, and that encircle players in pleasurable loops as they follow these connections.

CHRISTOPHER GOETZ is an assistant professor in the Department of Cinematic Arts at the University of Iowa, Iowa City.  He is one of the founding organizers of the annual Queerness and Games Conference.

Introduction: Feeling Powerful and Getting Your Way  


1  The Fantasy of Bodily Transcendence   


2  The Fantasy of Bodily Transcendence in Narrative Media   


3  The Tether Fantasy   


4  The Fantasy of Accretions    


Conclusion: Surface Narratives and the Contrivance of Fantasy    


Acknowledgments    

Notes    

Works Cited    

Index  

Erscheinungsdatum
Zusatzinfo 14 color
Verlagsort New Brunswick NJ
Sprache englisch
Maße 156 x 235 mm
Gewicht 50 g
Themenwelt Informatik Software Entwicklung User Interfaces (HCI)
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 1-9788-2550-1 / 1978825501
ISBN-13 978-1-9788-2550-5 / 9781978825505
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Aus- und Weiterbildung nach iSAQB-Standard zum Certified Professional …

von Mahbouba Gharbi; Arne Koschel; Andreas Rausch; Gernot Starke

Buch | Hardcover (2023)
dpunkt Verlag
34,90
Lean UX und Design Thinking: Teambasierte Entwicklung …

von Toni Steimle; Dieter Wallach

Buch | Hardcover (2022)
dpunkt (Verlag)
34,90
Wissensverarbeitung - Neuronale Netze

von Uwe Lämmel; Jürgen Cleve

Buch | Hardcover (2023)
Carl Hanser (Verlag)
34,99