Maya Secrets of the Pros
Sybex Inc.,U.S. (Verlag)
978-0-7821-4345-4 (ISBN)
- Titel ist leider vergriffen;
keine Neuauflage - Artikel merken
Featuring completely original material from a new team of Maya know-it-alls, this second edition of an award-winning book is sure to inform and inspire even the most seasoned Maya user. In this distinctive Maya Press title, a cadre of professionals led by two acclaimed Maya pros, reveal the precious secrets they've learned using Maya on high-profile CG projects such as "The Matrix", "Shrek 2", and "X-Men".
In nine unique and compelling chapters, you'll get detailed and sophisticated instruction on how to: enhance fluidity and realism by generating complex motion with Maya Cloth; apply non-photorealistic rendering styles that mimic the look of comic books and impressionist paintings; emulate real-world camera motion, from dolly-and-pan movement to varying levels of camera shake; produce natural lighting effects using global illumination and image based lighting; ensure smooth and accurate transfer of character data from modeling to rigging to animation to lighting; control IK chains, deformers, and surfaces with Maya Hair's dynamic curves; use dynamics effectively to create flexible objects and add secondary effects to enhance your animation; use Maya's built-in noise function to produce powerful effects similar to those used in "The Matrix" trilogy; and, create a human face from a conceptual sketch using subdivision surfaces.
John Kundert-Gibbs is Director of Digital Production Arts at Clemson University and the co-author of Maya 5 Savvy and Maya: Secrets of the Pros. Dariush Derakhshani is an award-winning Digital Effects Supervisor. He's the author of Maya 6: 3D for Beginners. The talented ensemble of contributing authors has worked on high-profile projects for trend-setting companies such as PDI Dreamworks, Sony Imageworks, Digital Domain, Rhythm and Hues, and Tippet Studio.
Introduction.Chapter 1 Working with Maya Cloth.Chapter 2 Non-Photorealistic Rendering Techniques.Chapter 3 Realistic Camera Movement.Chapter 4 Radiosity and Image-Based Lighting Techniques in Production.Chapter 5 The Character Pipeline.Chapter 6 Hair Systems.Chapter 7 A Dynamics Collection: Flexible Objects.Chapter 8 The Art of (Maya) Noise.Chapter 9 Advanced Character Modeling Using Polygons and Subdivision Surfaces.Index.
Erscheint lt. Verlag | 25.2.2005 |
---|---|
Zusatzinfo | illustrations (chiefly col.). |
Verlagsort | New York |
Sprache | englisch |
Maße | 205 x 255 mm |
Gewicht | 896 g |
Einbandart | Paperback |
Themenwelt | Informatik ► Grafik / Design ► Maya |
ISBN-10 | 0-7821-4345-8 / 0782143458 |
ISBN-13 | 978-0-7821-4345-4 / 9780782143454 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |