Emerging Metaverse XR and Video Multimedia Technologies - Jong-Moon Chung

Emerging Metaverse XR and Video Multimedia Technologies

Modern Streaming and Multimedia Systems and Applications

(Autor)

Buch | Softcover
346 Seiten
2022 | 1st ed.
Apress (Verlag)
978-1-4842-8927-3 (ISBN)
64,19 inkl. MwSt
Improve the video multimedia services you work on or develop using tools from video service technologies such as Netflix, Disney+, YouTube, and Skype. This book introduces you to the core technologies that enable Metaverse XR (eXtended Reality) services and advanced video multimedia streaming services.
First, you’ll find out about the current and future trends in Metaverse and video streaming services. XR is a combination of technologies that include MR, AR, VR, voice recognition systems, haptic and 3D-motion UIs, as well as head mounted displays) like Microsoft Hololens 2 and Oculus Quest 2. You'll review metaverse services XR applications and learn more about the core XR feature extraction technologies. 

With XR capabilities mastered, you can move into the main technologies for video streaming services like Netflix, Disney+, and YouTube. You’ll also about video formats, such as H.264, MPEG-4 AVC, H.265, MPEG-5, and MPEG-DASH.As well as online hosting services like content delivery network (CDN), mobile CDN, and Amazon Web Services (AWS). Additional details on content aging and updating operations along with CDN popularity predictions and contents update techniques, such as, Least Recently Used (LRU) and east Frequently Used (LFU) strategies are introduced. 
All these technologies enable fast, efficient, reliable, and adaptable video streaming services. They also allow for video conferencing services like Zoom, Skype and WebEx. By the time you’ve finished reading, you’ll understand how these technologies converge into the Metaverse and and offer a wide variety of development opportunities for video streaming. 
What You'll Learn

Incorporate core AI techniques and extraction XR algorithms

Enable fast, efficient, and reliable video streaming in your product, service, or app

Update content with CDN popularity predictions
Explore the Netflix Open Connect CDN model and characteristics  

Understand the operations of modern video and multimedia systems
Become a leader in metaverse and video multimedia services and products.


Who This Book Is For
Developers, product managers, hobbyists, and students interested in learning how Metaverse XR and video streaming work and can be developed.

Jong-Moon Chung leads the development of South Korea’s largest Metaverse eXtended Reality (XR) flagship project, which is one of the World’s first XR deep digital twin (DT) based emergency training metaverse systems. Before this, he developed South Korea’s first mixed reality (MR) artificial intelligent (AI) disaster training system, which was awarded two of the highest government national awards in 2019 and 2021. He is an expert on real-time video streaming technologies. He is also an expert on cloud technology and edge computing optimization. In addition, he has developed many advanced Metaverse and XR supportive autonomous driving technologies for Hyundai automobiles and smartphone technologies for Samsung (Galaxy), LG (Optimus, V) and Google (Nexus). He is currently the Vice President of the IEEE Consumer Technology Society (CTSoc) and the IEEE Product Safety Engineering Society (PSES), Senior Editor of the IEEE Transactions on Consumer Electronics, Section Editor of the Wiley ETRI Journal, and former Editor (from 2011 to 2021) of the IEEE Transactions on Vehicular Technology.

Chapter 1. Introduction to Metaverse and Video Streaming Technology and Services.- Chapter 2. Metaverse XR Components.- Chapter 3. XR HMDS  and Detection Technology.- Chapter 4. Deep Learning for Metaverse XR and Multimedia Systems.- Chapter 5. XR and Multimedia Video Technologies.- Chapter 6. Multimedia Streaming with MPEG-DASH.- Chapter 7. Content Delivery Network (CDN) Technology.- Chapter 8: Cloud Computing and Edge Cloud Technologies.- Chapter 9: Emerging Technologies.

 

Erscheinungsdatum
Zusatzinfo 16 Illustrations, color; 145 Illustrations, black and white; XXII, 346 p. 161 illus., 16 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Weitere Themen Hardware
ISBN-10 1-4842-8927-7 / 1484289277
ISBN-13 978-1-4842-8927-3 / 9781484289273
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
ein Streifzug durch das Innenleben eines Computers

von Jürgen Nehmer

Buch | Softcover (2023)
Springer (Verlag)
24,99
die Open-Source Plattform für Elektronik-Prototypen

von Massimo Banzi; Michael Shiloh

Buch | Softcover (2023)
dpunkt (Verlag)
29,90