Object-Oriented Rapid Prototyping
Seiten
1994
Prentice Hall (Verlag)
978-0-13-629643-0 (ISBN)
Prentice Hall (Verlag)
978-0-13-629643-0 (ISBN)
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Provides a fast-track explanation of what rapid prototyping really is; features a three-chapter, step-by-step tutorial that provides direction for developing, iterating, refining and evolving a prototype into a deliverable software application; considers the application of the methods to the actual development of real projects.
Object-oriented methods and the automated tools and languages that support these methods are rapidly replacing structured methods, CASE tools, information engineering, and RAD approaches to improving software development productivity. How-to in approach, this book provides a guide for understanding and practicing one of the new development paradigms -- the object-oriented rapid prototyper -- that can produce high-quality, clearly-documented, easily-maintainable software that provides the highest possible user satisfaction with minimum total effort. KEY TOPICS: Provides a fast-track explanation of what rapid prototyping really is (as opposed to the folklore of rapid prototyping); features a three-chapter, step-by-step tutorial that provides directions for developing, iterating, refining, and evolving a prototype into a deliverable software application; considers the application of the methods to the actual development of real projects. MARKET: For programmers interested in object-oriented methods.
Object-oriented methods and the automated tools and languages that support these methods are rapidly replacing structured methods, CASE tools, information engineering, and RAD approaches to improving software development productivity. How-to in approach, this book provides a guide for understanding and practicing one of the new development paradigms -- the object-oriented rapid prototyper -- that can produce high-quality, clearly-documented, easily-maintainable software that provides the highest possible user satisfaction with minimum total effort. KEY TOPICS: Provides a fast-track explanation of what rapid prototyping really is (as opposed to the folklore of rapid prototyping); features a three-chapter, step-by-step tutorial that provides directions for developing, iterating, refining, and evolving a prototype into a deliverable software application; considers the application of the methods to the actual development of real projects. MARKET: For programmers interested in object-oriented methods.
John Connell is the Chief Software Engineer for Sterling Software at NASA Ames, supervising a team of internal software engineering consultants and providing technical leadership to the Ames software development community. He has written several books and other publications on software engineering topics that are widely read and contain methods used throughout the software industry.
1. Basics. 2. Terms. 3. Objects. 4. Tools. 5. Development. 6. Refinement. 7. Evolution. 8. Life-Cycles. 9. Experience. 10. Projects. 11. CASE. 12. Documentation. 13. Startup.
Erscheint lt. Verlag | 1.1.1994 |
---|---|
Verlagsort | Upper Saddle River |
Sprache | englisch |
Maße | 158 x 236 mm |
Gewicht | 440 g |
Themenwelt | Informatik ► Software Entwicklung ► Objektorientierung |
ISBN-10 | 0-13-629643-2 / 0136296432 |
ISBN-13 | 978-0-13-629643-0 / 9780136296430 |
Zustand | Neuware |
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