LightWave 3D 8 Cartoon Character Creation: Volume 1 Modeling  &  Texturing - Jonny Gorden

LightWave 3D 8 Cartoon Character Creation: Volume 1 Modeling & Texturing

Volume 1 Modeling & Texturing

(Autor)

Buch | Softcover
471 Seiten
2004
Jones and Bartlett Publishers, Inc (Verlag)
978-1-55622-253-5 (ISBN)
84,75 inkl. MwSt
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Available in a book and CD format, this title explains proven methods of creating 3D cartoon characters for animation. It includes both general theory and comprehensive tutorials for various aspects of modeling and texturing 3D characters, the fundamental building blocks of character animation.
Companion CD included with all the featured third-party plug-ins and more!
Character design, modeling, and texturing are the fundamental building blocks of character animation. LightWave 3D [8] Cartoon Character Creation Volume 1: Modeling & Texturing includes both general theory and comprehensive tutorials for every aspect of modeling and texturing 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun creating your own fantastic 3D characters.
Find out how to configure LightWave 3D for character creation, and learn the necessary steps of the character concept, design, and planning stages; discover multiple methods for modeling characters and clothing using subdivision patches; understand the techniques for creating complex UV mapping; learn about surface attributes and surfacing characters; enhance the appearance of your characters through the use of gradients and procedural textures; explore a variety of techniques for creating image maps and applying them to your characters.

Jonny Gorden has been a professional animator since 1990 and is considered one of the industry's leading character designers. In 1997 Jonny formed the production company Zero Gravity Entertainment, which created X-Men: The Ravages of Apocalypse, one of the first 3D games to exclusively use LightWave 3D. Through Zero Gravity Entertainment, Jonny continues to produce 3D animation for clients around the globe and develop new and exciting techniques for character animation.

Getting Started; Concept Stage; Creating Morfi; Rigging Morfi; Modeling; Texturing; Appendix; Index.

Erscheint lt. Verlag 14.11.2004
Verlagsort Sudbury
Sprache englisch
Gewicht 709 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 1-55622-253-X / 155622253X
ISBN-13 978-1-55622-253-5 / 9781556222535
Zustand Neuware
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