Learning Maya 6 -  Alias

Learning Maya 6

Alias (Autor)

Media-Kombination
348 Seiten
2004
Sybex Inc.,U.S.
978-1-894893-71-8 (ISBN)
55,45 inkl. MwSt
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Acting as a key to creating effective and efficient models in Maya, this work helps in building and creating realistic models for both organic and non-organic surface types and helps in avoiding mistakes. It teaches all the methods of modeling ranging from Polygon Modeling to Hierarchical Modeling. Each chapter includes a theoretical discussion.
"Learning Maya 6: Modeling", is your key to creating effective and efficient models in Maya. Building smart models means you'll save time and frustration at each stage of your pipeline. Learn to create realistic models for both organic and non-organic surface types and avoid mistakes at the modeling stage. Get the theory you need to understand what's happening in Maya and then work your way through helpful step-by-step exercises as you create characters and their environments. "Learning Maya 6: Modeling", will allow you too make the right decisions throughout the modeling process to get the results you need quickly and efficiently. Each chapter includes a theoretical discussion to help you understand the concepts at play, as well as easy to follow step-by-step tutorials so that you can start working right away. The book also includes as accompanying on a human head. This book will teach you: Polygon Modeling; Working with Image Planes; Building a Human Figure; Building a Human Head; NURBS Modeling Parameterization; Figure Modeling; Industrial Modeling; Subdivision Surface Modeling; Hierarchical Modeling; Building a Shark; General Modeling Issues; Tessellation; and Texturing.

This official book is written by Alias, the creators of Maya.

How to Use This Book. Chapter 1: Polygon Basics. Chapter 2: Basic Poly Modeling. Chapter 3: Modeling Characters. Chapter 4: Modeling a Head. Chapter 5: NURBS Principles. Chapter 6: Build a NURBS Body. Chapter 7: Build a NURBS Head. Chapter 8: Building a NURBS Car. Chapter 9: Subdivision Basics. Chapter 10: Building a SubD Shark. Chapter 11: SubD Car Interior. Chapter 12: General Issues.

Erscheint lt. Verlag 3.9.2004
Zusatzinfo illustrations
Verlagsort New York
Sprache englisch
Maße 189 x 231 mm
Gewicht 770 g
Einbandart Paperback
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Grafik / Design Maya
ISBN-10 1-894893-71-9 / 1894893719
ISBN-13 978-1-894893-71-8 / 9781894893718
Zustand Neuware
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