Real-time Filmmaking and Animation with Unity 2022
Packt Publishing Limited (Verlag)
978-1-80324-864-6 (ISBN)
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Create cool animated films and videos using a plethora of filmmaking tools within Unity 3D with this full color guide
Key Features
Create fully functional films including an animated movie and a music video
Explore the film making features of Unity 2022 to implement the Cinematography functionalities based on C# scripts
Discover plenty of options for publishing and supporting your films and music videos commercially
Book DescriptionAs the film industry has evolved throughout recent years, the use of a real-time film making engine that allows for “live” updates to things like characters, lighting, sounds and camera positions continues to gain importance. The Unity 3D platform has embraced supporting this need through the addition of real-time workflow support that equips animation creators with tools for real-time creation, iteration and collaboration for productions.
This book aims to guide you in your journey by presenting the fundamentals of filmmaking utilizing some of the core tools of Unity. You'll learn to outline your project plan, how to tell a story using Unity, how to use various Unity 3D/third party tools for animation and how to build a working film that can be distributed across various platforms. You will build scenes, import characters into the scenes, add animations, and create dialogs to give your film life. In addition you will gain knowledge on the effective use of camera positions, lighting, sounds and atmosphere to enhance the audience's relation to the story you are telling.
By the end of this book, you will be able to create your own short film(s) and videos with character(s), and other items found in the set of scene(s) sequences you have selected.
What you will learn
Discover how to create a short film and/or music video
Learn how to plan a Storyboard
Learn all about Scene creation using Unity tools
Unveil the use of Real-Time Technology, HDRP, and Recorder
Learn to use Cinematic Studio Sequencing, Timeline and Cinemachine
Learn how to animate and rig your characters
Utilize lighting, sound, mood and Unity cameras to tell a story
Deploy your creation across various distribution platforms to increase its visibility
Who This Book Is ForThis book targets 3D artists, aspiring cinematographers and filmmakers, 3D video creators, animators, and virtual production professionals. Prior cinematography production experience is not required as the book begins with the basics of structuring a film and provides a foundational knowledge in the initial chapters to get you up and running with filmmaking as you go. All you need is an intermediate knowledge of the Unity engine and a strong interest in cinematography. Programming skills and a basic knowledge of 3D tools such as Blender, Unreal, and Maya might be helpful but not required.
Jodessiah Sumpter is the founder and CTO of Tech Levitate, a gaming and innovation studio located in Atlanta GA. As a digital musician, indie film actor and game developer, Joe enjoys creating amazing entertaining content on various platforms. Also as a leader in software development and innovation, he has developed award winning Android, iOS and Smart TV applications since 2008 using various frameworks, APIs, and SDKs. Joe has over 20 years of technical leadership and software engineering experience at Fortune 500 FinTech, nonprofit and start-up companies. He has obtained a Bachelor of Arts in Economics and Master of Business Administration with a concentration in Managed Information Systems plus has a Post Master's certificate in Marketing.
Table of Contents
Introduction to Filmmaking using Unity
Defining your Story through storyboarding and storytelling techniques
Writing the scripts for your stories
Project estimation, budgeting and funding
Establishing your environments, shot list and call sheets
Choosing cast, characters and other assets to your scenes
Creating Cinematic Content using Sequences
Rigging and Animation withMixamo, Mecanim and Blender
Character Dialog, Character effects, Special effects, and other effects
Camera positioning and organizing your shots
Effective use of lighting, color and mood
Building the scenes
Utilizing sounds and music
Refactoring your creations
Refactoring your creations
Erscheint lt. Verlag | 23.6.2023 |
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Verlagsort | Birmingham |
Sprache | englisch |
Maße | 75 x 93 mm |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
ISBN-10 | 1-80324-864-5 / 1803248645 |
ISBN-13 | 978-1-80324-864-6 / 9781803248646 |
Zustand | Neuware |
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