Professional 3D Workflows with Blender
Packt Publishing Limited (Verlag)
978-1-80056-537-1 (ISBN)
Key Features
Discover methods for getting the most of Blender’s vast array of features
Unveil tips for making Blender play nice in large collaborative production pipelines
Obtain recommendations on extensions and techniques to push Blender beyond its limits
Book DescriptionBlender is the “Swiss Army Chainsaw” of computer graphics; an open source 3D suite used for creating high-quality designs, images, animations, and visual effects. Using Cookbook-style recipes, this book walks through each of the major stages in producing animated content, from concept to final deliverable. At each stage, you will get practical recommendations to work more efficiently and collaboratively, arming you to work in a professional environment where deadlines matter and cooperation is essential. You will learn how Blender fits in each step of the production process, whether you’re doing an “all Blender” production or getting Blender to integrate well with tools in an already existing pipeline. By the end of this book, you will have a full understanding of how Blender can fit in each stage of the production process, and how to wield it quickly and efficiently.What you will learn
Take full advantage of how Blender organizes data
Interface Blender with other popular digital content creation applications using formats like glTF, Alembic, and FBX
Automate tedious processes using templates, assets, and Python
Leverage procedural techniques like modifiers, geometry nodes, and material nodes for modeling and animation
Work with linked assets and overrides to allow for collaboration and reuse
Visualize concepts quickly using Blender’s sculpting tools and grease pencil objects
Who this book is forThis book targets creative professionals and people who work at larger studio environments with heterogeneous software options that must work together. Animators, Modelers, VFX Artists, Technical Directors, Designers, Motion Graphics Designers, Digital Sculptors, Digital Painters, and Illustrators would benefit from this book. This book assumes readers to have a general understanding of how 3D art is created. If you are already comfortable working with Blender specifically, but want to improve the speed and scalability with which you complete your work, then this book is perfect for you.
Jason van Gumster is an independent creative with a particular interest in open source tools. Very nearly everything that he produces—stories, animation, designs, videos, podcasts—they're all made using Free and open source tools, from applications all the way down to his choice of operating system. Jason has run a small animation studio, written Blender For Dummies (now in it's 4th edition), co-authored GIMP Bible, and helped "fight bad guys with art" by designing anti-counterfeit technology for currency. Most recently, Jason has been helping studios and toolmakers integrate Blender into larger production pipelines as part of CG Cookie's new consulting and development firm, Orange Turbine. He does all of this while living and traveling full-time in an RV with his wife, two children, and 90-lbs dog. When Jason isn't working on his own creative projects, he's drinking coffee and trying to be awesome. The former he's pretty much gotten down to a science. The latter... well, every now and again he succeeds at that one and makes it look like it wasn't an accident.
Table of Contents
Understanding Structures within a Blender File
Creating Concept Art and Storyboards with Grease Pencil and Dyntopo
Building Animation-ready Models
Surfacing Models with Materials and Textures
Rigging Characters for Movement
Breathing Life into Your Scene with Animation
Simulating Complex Effects
Refining the Look of Your Scene with Lighting and Rendering
Making Quick Revisions and Adding Polish to Your Animation with Compositing
Working Smarter and Faster
Erscheinungsdatum | 10.08.2023 |
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Verlagsort | Birmingham |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
ISBN-10 | 1-80056-537-2 / 1800565372 |
ISBN-13 | 978-1-80056-537-1 / 9781800565371 |
Zustand | Neuware |
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