Game Programming Gems 4 - Andrew Kirmse

Game Programming Gems 4

Andrew Kirmse (Autor)

Media-Kombination
703 Seiten
2004 | New edition
Charles River Media
978-1-58450-295-1 (ISBN)
155,30 inkl. MwSt
Filled with ready-to-use techniques, ideas and solutions for game developers, this volume includes many commercially tested innovations and offers tips and tools to reduce programming time and redundancy throughout the text.
Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series

With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own discoveries.

For the past few years, the game industry has been on an incredible journey of exploration and innovation. In conjunction with this journey, the scope of the Game Programming Gems series has broadened as well. With the variety of new platforms available, coverage has been expanded to include alternative languages and third party APIs. Most code is written in C++, but some interpreted languages (Java and Python) are also represented. The graphics articles make use of OpenGL, DirectX, and the various available shader languages. Volume 4 also includes an all new physics section that teaches innovative techniques for implementing real-time physics that will help you create emergent gameplay. To make searching between all four volumes of the series easy and efficient, we have added a cumulative index.

This new volume is a definite must-have resource for every game programmer's library!

Andrew Kirmse (San Rafael, CA) was the co-inventor and director of Meridian 59 (1996), and the graphics programmer on Star Wars: Starfighter (2001). He has degrees in physics, mathematics, and computer science from Massachusetts Institute of Technology, and currently works for Lucas Arts Entertainment Company. He has contributed to all three volumes in the Game Programming Gems series, and served as the section editor for Network and Multiplayer Programming for Game Programming Gems 3.

SECTION 1 GENERAL PROGRAMMING
SECTION 2 MATHEMATICS
SECTION 3 PHYSICS
SECTION 4 ARTIFICIAL INTELLIGENCE
SECTION 5 GRAPHICS
SECTION 6 NETWORK AND MULTIPLAYER
SECTION 7 AUDIO
APPENDIX: ABOUT THE CD-ROM

Verlagsort Hingham
Sprache englisch
Maße 193 x 236 mm
Gewicht 1407 g
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Weitere Themen Computerspiele
ISBN-10 1-58450-295-9 / 1584502959
ISBN-13 978-1-58450-295-1 / 9781584502951
Zustand Neuware
Haben Sie eine Frage zum Produkt?