Sculpting in ZBrush Made Simple - Lukas Kutschera

Sculpting in ZBrush Made Simple

Explore powerful modeling and character creation techniques used for VFX, games, and 3D printing

(Autor)

Buch | Softcover
508 Seiten
2024
Packt Publishing Limited (Verlag)
978-1-80323-576-9 (ISBN)
56,10 inkl. MwSt
Jumpstart your sculpting career with an award-winning TV show artist and learn from the industry's most effective modeling and sculpting tools used by professionals to create AAA-quality characters, props, and lifelike portraits

Key Features

Master the basics of ZBrush through practical projects in this illustrated guide
Explore organic modeling, concept sculpting, and character creation workflows
Discover tools and techniques employed by professionals from the games, VFX and collectibles industries
Purchase of the print or Kindle book includes a free PDF eBook

Book DescriptionEmbark on a creative journey with ZBrush, the leading software for creating characters, creatures, and props in films, games, and 3D printing. This guide will take you through its powerful yet user-friendly workflows, allowing you to explore its dynamic organic sculpting, painting, and hard-surface modeling tools.
The first part of this book is dedicated to helping you become familiar with ZBrush’s user interface and learning the very basics, from sculpting brushes and painting the model with Polypaint to setting up lights and rendering images. You’ll also create a demon bust with the help of ZBrush’s concept sculpting tool, DynaMesh. In the second part, you’ll get to grips with the creation of a humanoid character that is optimized for 3D printing. Focusing on anatomy, poly-modeling, and preparing the model for 3D printing, you’ll acquire the skills essential for sculptors. The final part delves into portrait sculpting, where you’ll learn everything from basic facial anatomy to hair creation with FiberMesh.
By the end of this book, you'll have developed the expertise necessary to succeed in the ever-evolving world of 3D character modeling, complemented by portfolio and social media tips for showcasing your standout work.What you will learn

Enhance your sculpting skills to craft a variety of organic and hard surface objects
Create humanoid characters, focusing on basic anatomy and proportions
Explore sculpting techniques for intricate details in human heads and hair
Sculpt objects such as armor, clothing, and accessories
Create custom brushes to enhance your sculpting workflow
Develop skills in detailing and surfacing to add texture and depth to your sculpts
Use Polypaint and Materials to add color and enhance your sculptures
Render and export your sculpts to share them with others

Who this book is forThis book is for 3D artists, digital sculptors, modelers, and anyone looking to learn the ZBrush software. It's a valuable resource for professionals switching to ZBrush or looking to broaden their skill set.
While prior ZBrush experience and artistic abilities will prove beneficial, they're not prerequisites to understand the content covered. The book covers common and essential ZBrush workflows, making it ideal for both beginner and intermediate artists looking to explore the extensive capabilities of ZBrush.

Lukas Kutschera is a 3D artist known for his digitally sculpted characters and creatures for high-end clients in the VFX, Games, and Collectibles industries. These clients include Platige Image, Pixomondo, Hot Toys, and many more. He has also earned recognition for his contributions to the Golden Globe-winning TV show House of the Dragon, where he sculpted the shows' largest dragon, Vhagar. Lukas' interest and expertise in anatomy is evident in his personal artwork, featuring digitally sculpted anatomy studies and portraits. Besides his professional work, he inspires and educates future sculptors by sharing his knowledge and techniques with his following on YouTube and Instagram.

Table of Contents

Getting Started with ZBrush
Sculpting a Demon Bust with DynaMesh
Exploring the Gizmo, PolyGroups, and Masking
Exploring Brushes and Alphas
Creating an Optimized Mesh Using ZRemesher and ZProject
Texturing your Sculpture with Materials, Polypaint, and UVs
Lighting and Rendering Your Model
Sculpting Human Anatomy
Creating Costumes, Armor, and Accessories with Classic Modeling Techniques
Preparing and Exporting our Model for 3D Printing
Sculpting a Female Head
Adding Skin Detail, Sculpting Hair, and Using FiberMesh
Building a Portfolio and Leveraging Social Media

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 191 x 235 mm
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Mathematik / Informatik Informatik Theorie / Studium
ISBN-10 1-80323-576-4 / 1803235764
ISBN-13 978-1-80323-576-9 / 9781803235769
Zustand Neuware
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