Build Stunning Real-time VFX with Unreal Engine 5 - Hrishikesh Andurlekar

Build Stunning Real-time VFX with Unreal Engine 5

Start your journey into Unreal particle systems to create realistic visual effects using Niagara
Buch | Softcover
312 Seiten
2023
Packt Publishing Limited (Verlag)
978-1-80107-241-0 (ISBN)
42,35 inkl. MwSt
Create professional real-time particle systems and particle asset creation workflows for games with the power of Niagara and Unreal Engine 5

Key Features

Explore how Niagara can make your games pop by creating stunning particle systems in Unreal Engine 5
Level up your VFX skills and enhance your employability in a competitive market
Build various particle system projects to reinforce your learning and put your new knowledge into practice

Book DescriptionWhile no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code.
This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5’s VFX system. Throughout the book, you’ll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you’ll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package.
By the end of this VFX book, you’ll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.What you will learn

Brush up your vector mathematics skills
Access and create namespaces in Niagara
Add a Niagara system to a Blueprint actor
Create a particle system with dynamic inputs
Publish a custom module for your team members to use
Create Niagara Scratch modules
Enable your particle emitters to communicate using event handlers
Control Niagara systems using Blueprint public variables

Who this book is forThis book is for visual effects artists transitioning to real-time virtual production workflow as well as beginners looking to learn Niagara for games and other real-time applications. Game programmers, 3D generalists, and game designers interested in adding VFX for their game and metaverse projects will also find this book useful. A basic understanding of Unreal Engine 5, blueprints, as well as layout, materials, and lighting in Unreal Engine is expected.

Hrishikesh Andurlekar is the founder of Tplusplus Interactive, an Unreal Authorized instructor, owner of a Unreal Authorized training center and a Mentor at Mastered UK. He has been a CG Supervisor at Prana Studios and Pixion. He has been working as a contractor/consultant in Unreal Engine for 6 years with leading companies including Reliance Jio Studios, Monk Studios, Prime Focus and True Telecom delivering Games, Simulations, Virtual Production Solutions and AR/VR experiences. He has trained companies around the world through Epic Games. More than 3200 hours of 1-2-1 training conducted for major companies like Technicolor, Yashraj studios, Infosys, Tech Mahindra, TCS, Aptech among others.

Table of Contents

Getting Started with Unreal Engine Particle System Frameworks
Understanding Particle System Concepts
Exploring Niagara Concepts and Architecture
Building Our First Niagara System
Diving into Emitter-System Overrides
Exploring Dynamic Inputs
Creating Custom Niagara Modules
Local Modules and Versioning
Events and Event Handlers
Debugging workflow in Niagara
Controlling Niagara Particles using Blueprints

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 191 x 235 mm
Themenwelt Mathematik / Informatik Informatik Grafik / Design
ISBN-10 1-80107-241-8 / 1801072418
ISBN-13 978-1-80107-241-0 / 9781801072410
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Schritt für Schritt zu Vektorkunst, Illustration und Screendesign

von Anke Goldbach

Buch | Hardcover (2023)
Rheinwerk (Verlag)
39,90
Die Kreativmaschine. Next Edition

von Martin Poschauko; Thomas Poschauko

Buch | Softcover (2024)
Verlag Hermann Schmidt
40,00