Digital Storytelling
Focal Press (Verlag)
978-0-240-80510-8 (ISBN)
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The first professional book to explore and analyze digital storytelling across interactive media and genres-this book examines how digital storytelling draws on classic narrative techniques and utilizes interactive digital technologies to create today's entertainment.
Digital Storytelling explains key strategies for conveying narrative through digital technologies, based on personal experience and numerous case studies, providing project managers, interactive content designers, and writers with the tools necessary for planning a successful interactive project, including ideas for product development and conceptualization.
Detailed planning processes for all types of interactive projects are discussed, including videogames, massively multiplayer online games, the Internet, interactive TV, cross-media productions, smart toys, virtual reality, immersive environments, wireless devices, kiosks, and DVDs. The book also covers topics such as: structure, characters and emotions; tackling projects for children; finding work and staying employed; and more.
Miller has written Digital Storytelling for the professional and the student, and details what interactive content developers and project managers need to know in a clear, enthusiastic manner.
Carolyn Handler Miller is one of the pioneering writers in the field of non-linear entertainment, and as an award-winning Hollywood screenwriter, brings a unique perspective to the craft of digital storytelling. She has worked as a writer or writer-content designer on over forty new media projects, including the landmark Carmen Sandiego series and the interactive version of the Pixar-Disney film, Toy Story, one of the most popular CD-ROMs ever released. Her work as a digital storyteller includes entertainment, educational, informational and training projects made for video games, the Web, interactive TV, smart toys, and transmedia projects. She is also an international speaker and teacher on the subject of digital storytelling, having given workshops and talks in Johannesburg, Rome and Paris, as well as teaching interactive narrative and video game development for the University of New Mexico.
PART I NEW TECHNOLOGIES, NEW CREATIVE OPPORTUNITIES: Interactive Storytelling: A Brief History, The Growth of Digital Entertainment, and Convergence. PART II CREATING ENTERTAINMENT-RICH PROJECTS: Interactivity and its Effects, Old & New Tools, Characters and Emotions, Structure in Interactive Media, Tackling Projects for Children, Blending Entertainment with Other Goals, The Development Process. PART III MEDIA AND MODELS, UNDER THE HOOD: Videogames, Massively Multiplayer Online Games, The Internet, Interactive Television, Cross-Media Productions, Smart Toys, Wireless Devices, Interactive Movies, Immersive Environments, DVDs, and Kiosks. PART IV CAREER CONSIDERATIONS: Finding Work and Staying Employed & Creating Your Own Showpiece; Glossary
Erscheint lt. Verlag | 24.8.2004 |
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Verlagsort | Oxford |
Sprache | englisch |
Maße | 189 x 246 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
ISBN-10 | 0-240-80510-0 / 0240805100 |
ISBN-13 | 978-0-240-80510-8 / 9780240805108 |
Zustand | Neuware |
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