Realistic Asset Creation with Adobe Substance 3D - Zeeshan Jawed Shah

Realistic Asset Creation with Adobe Substance 3D

Create materials, textures, filters, and 3D models using Substance 3D Painter, Designer, and Stager
Buch | Softcover
486 Seiten
2022
Packt Publishing Limited (Verlag)
978-1-80323-340-6 (ISBN)
62,30 inkl. MwSt
Gain extensive, practical knowledge of 3D design with Adobe Substance 3D and learn to build a comprehensive portfolio of work with this illustrated guide

Key Features

Find out how to use Adobe Substance 3D swiftly and with little prior knowledge
Use a variety of interactive projects to get familiar with the fundamentals
Create better career prospects for yourself by mastering 3D design with a single comprehensive guide

Book DescriptionAdobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in!
This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time.
By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.What you will learn

Discover Substance 3D Painter, Designer, and Stager through easy projects
Assemble 3D scenes and set up assets, materials, lights, and cameras
Explore the innovative 3D assets library and learn how to digitize your 3D assets
Texture your 3D assets with advanced brushes and Smart Materials
Use and blend a variety of nodes in Adobe Substance 3D Designer
Create and export materials using Adobe Substance 3D Sampler

Who this book is forThis book is for game designers, 3D generalists, and design students. If you're looking to get started in your 3D career or planning to join 3D generation, then you'll find this book useful. The book assumes very little to no 3D design knowledge. A bit of understanding of the history, functionality, and purpose of the Adobe Substance 3D package is presumed but is not mandatory; however, you must know how to work with Adobe Photoshop.

Zeeshan Jawed Shah is a teacher of multimedia, filmmaking, and arts. He is also a creative director, photographer, painter, sculptor, graphic designer, 3D modeler, animator, filmmaker, web designer, and visual effects artist. He is currently working as a lecturer in the graphic design department at Prince Mohammad Bin Fahd University, Saudi Arabia. Zeeshan has worked on many projects. Some of his projects on Adobe Substance 3D are his 3D Self Portrait and Model of Tokyo from Money Heist Using Substance 3D Painter and Maya. You can find his projects on artstation by his name 'Zeeshan Shah'.

Table of Contents

Getting Started with Adobe Substance 3D Painter
Working with Assets in Adobe Substance 3D Painter
Working with Layers and Maps in Adobe Substance 3D Painter
Working with Masks in Adobe Substance 3D Painter
Working with Advanced Tools in Adobe Substance 3D Painter
Working with Materials and Smart Materials in Adobe Substance 3D Painter
Getting Started with Adobe Substance 3D Designer
Nodes in Adobe Substance 3D Designer
Blending Modes in Adobe Substance 3D Designer
Creating a Television Shelf in Adobe Substance 3D Designer
Adobe 3D Sampler at a Glance
Getting Started with Adobe Substance 3D Stager
Models, Materials, and Lights in Adobe Substance 3D Stager
Cameras and Rendering inside Adobe Substance 3D Stager

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 191 x 235 mm
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
ISBN-10 1-80323-340-0 / 1803233400
ISBN-13 978-1-80323-340-6 / 9781803233406
Zustand Neuware
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