Going the Distance with Babylon.js - Josh Elster

Going the Distance with Babylon.js

Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

(Autor)

Buch | Softcover
426 Seiten
2022
Packt Publishing Limited (Verlag)
978-1-80107-658-6 (ISBN)
39,85 inkl. MwSt
This book equips you with the tools, techniques, and concepts vital to building an extensible, maintainable, and entertaining experience using Babylon.js v5.0. You’ll be introduced to a progressively complex set of topics as the book explores the process of building an attractive, performant, and modern 3D game using the latest in WebGL/WebGPU ...
Learn to effortlessly leverage the power of the GPU in a 3D game or application using Babylon.js v5.0 from start to finish

Key Features

Explore browser-based, editable, interactive Playground samples
Create GPU-based resources using the Node Material Editor – no shader code required
Extended topics in each chapter as well as a dedicated chapter that helps you explore and contribute back to OSS projects

Book DescriptionBabylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game.

The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you’ll start by learning about Babylon.js and the finished Space-Truckers game. You’ll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you’ll iteratively add pieces of functionality and assets to the application being built. Once you’ve built out the basic game mechanics, you’ll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more.

By the end of this book, you’ll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination.

What you will learn

Use Babylon.js v5.0 to build an extensible open-source 3D game accessible with a web browser
Design and integrate compelling and performant 3D interactive scenes with a web-based application
Write WebGL/WebGPU shader code using the Node Material Editor
Separate code concerns to make the best use of the available resources
Use the Babylon.js Playground to tightly iterate application implementation
Convert a web application into a Progressive Web Application (PWA)
Create rich, native-ready graphical user interfaces (GUIs) using the GUI Editor

Who this book is forThis book on 3D programming in JavaScript is for those who have some familiarity with JavaScript programming and/or 3D game engine development and are looking to learn how to incorporate beautiful interactive 3D scenes into their work. Developers familiar with Unity, Unreal Engine, or three.js will also find this book to be a key resource for learning the ins and outs of Babylon.js.

Josh Elster spends most of his days working as a software engineering lead for a technology startup and his nights patrolling the BabylonJS forums and working on various side-projects. Unlike Bruce Wayne, however, he did not have a traumatic childhood incident involving bats. From his home in the Windy City of Chicago, Josh likes to spend time outdoors, particularly working with wood in his woodshop when the weather indicates, and gaming or reading when it doesn’t. He has a website named liquidelectron and can also be found on LinkedIn and Twitter

Table of Contents

The Space-Truckers Operation Manual
Ramping up on Babylon.js
Establishing the Development Workflow
Creating the Application
Adding a Cut Scene and Handling Input
Implementing the Game Mechanics
Processing Route Data
Building the Driving Game
Calculating and Displaying Scoring Results
Improving the Environment with Lighting and Materials
Scratching the Surface of Shaders
Measuring and Optimizing Performance
Converting the Application to a PWA
Extended Topics, Extended

Erscheinungsdatum
Vorwort David Catuhe
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Web / Internet
ISBN-10 1-80107-658-8 / 1801076588
ISBN-13 978-1-80107-658-6 / 9781801076586
Zustand Neuware
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