Design Patterns in .NET 6 - Dmitri Nesteruk

Design Patterns in .NET 6

Reusable Approaches in C# and F# for Object-Oriented Software Design

(Autor)

Buch | Softcover
463 Seiten
2022 | 3rd ed.
Apress (Verlag)
978-1-4842-8244-1 (ISBN)
69,54 inkl. MwSt
Implement design patterns in .NET 6 using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today’s developer toolbox. In addition to the functional builder, asynchronous factory method, generic value adapter, and composite proxies, this new edition introduces topics such as Decorator Cycle Policies Functional Commands, a Transformer variation of the Visitor pattern, and factories that can perform Object Tracking and Bulk Replacement.
Using the C# and F# programming languages, Design Patterns in .NET 6 explores the classic design pattern implementations and discusses the applicability and relevance of specific language features for implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. Former C# MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns,discusses alternatives and pattern relationships, and illustrates the way that a dedicated refactoring tool (JetBrains Rider) can be used to implement design patterns with ease.

What You Will Learn


Become familiar with the latest pattern implementations available in C# 10 and F# 6

Know how to better reason about software architecture

Understand the process of refactoring code to patterns

Refer to researched and proven variations of patterns

Study complete, self-contained examples, including many that cover advanced scenarios

Use the latest versions of C# and Visual Studio/Rider/ReSharper



Who This Book Is For
Developers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solve modern problems

Dmitri Nesteruk is a quantitative analyst, developer, course instructor, book author, and occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance, and algorithmic trading. His technological interests include C# and C++ programming as well as high-performance computing using technologies such as CUDA and FPGAs. 

Part I: Introduction.- Chapter 1: The SOLID Design Principles.- Chapter 2: The Functional Perspective.- Part II: Creational Patterns.- Chapter 3: Builder.- Chapter 4: Factories.- Chapter 5: Prototype.- Chapter 6: Singleton.- Part III: Structural Patterns.- Chapter 7: Adapter.- Chapter 8: Bridge.- Chapter 9: Composite.- Chapter 10: Decorator.- Chapter 11: Façade.- Chapter 12: Flyweight.- Chapter 13: Proxy.- Chapter 14: Value Object.- Part IV: Behavioral Patterns. - Chapter 15: Chain of Responsibility.- Chapter 16: Command.- Chapter 17: Interpreter.- Chapter 18: Iterator.- Chapter 19: Mediator.- Chapter 20: Memento.- Chapter 21: Null Object.- Chapter 22: Observer.- Chapter 23: State.- Chapter 24: Strategy.- Chapter 25: Template Method.- Chapter 26: Visitor.

Erscheinungsdatum
Zusatzinfo 16 Illustrations, black and white; XXII, 463 p. 16 illus.
Verlagsort Berkley
Sprache englisch
Maße 178 x 254 mm
Themenwelt Mathematik / Informatik Informatik Software Entwicklung
Mathematik / Informatik Informatik Theorie / Studium
Schlagworte C# • C# 10 • Design Patterns • F# • .NET • .NET 6 • .NET Design patterns • .NET development • object oriented • Resharper • Reusable design patterns • Visual Studio
ISBN-10 1-4842-8244-2 / 1484282442
ISBN-13 978-1-4842-8244-1 / 9781484282441
Zustand Neuware
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