OpenGL Reference Manual - et al. OpenGL Architecture Review Board, Dave Shreiner

OpenGL Reference Manual

The Official Reference Document to OpenGL, Version 1.4
Buch | Softcover
784 Seiten
2004 | 4th edition
Addison-Wesley Educational Publishers Inc (Verlag)
978-0-321-17383-6 (ISBN)
59,80 inkl. MwSt
zur Neuauflage
  • Titel erscheint in neuer Auflage
  • Artikel merken
Zu diesem Artikel existiert eine Nachauflage
Features coverage of cube-mapped textures, multisampling, depth textures and shadowing, multitexturing, and register combiners. This book documents all OpenGL Utility Library functions (GLU 1.3) and the OpenGL extension to the X Window System (GLX 1.3). It also includes a conceptual overview of OpenGL, a summary of commands and routines, and more.
The Official Reference Document to OpenGL, Version 1.4OpenGL is a powerful software interface used to produce high-quality computer-generated images and interactive graphics applications by rendering 2D and 3D geometric objects, bitmaps, and color images.

Officially sanctioned by the OpenGL Architecture Review Board (ARB), The OpenGL® Reference Manual, Fourth Edition, is the comprehensive and definitive documentation of all core OpenGL functions. This fourth edition has been completely revised and updated for OpenGL Versions 1.3 and 1.4.

It features coverage of cube-mapped textures, multisampling, depth textures and shadowing, multitexturing, and register combiners. In addition, this book documents all OpenGL Utility Library functions (GLU 1.3) and the OpenGL extension to the X Window System (GLX 1.3).

A comprehensive reference section documents each set of related OpenGL commands. Each reference page contains:



A description of the command's parameters
The command's effect on rendering and how OpenGL's state is modified
Examples
References to related functions
Errors generated by each function

This book also includes a conceptual overview of OpenGL, a summary of commands and routines, a chapter on defined constants and associated commands, and descriptions of the multitexturing and imaging subset ARB extensions.

The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Architecture Review Board (ARB), an industry consortium responsible for guiding the evolution of OpenGL and related technologies. The OpenGL ARB is composed of leaders in the computer graphics industry: 3Dlabs, Apple, ATI, Dell, Evans & Sutherland, Hewlett-Packard, IBM, Intel, Matrox, NVIDIA, SGI, and Sun Microsystems.

Dave Shreiner, a leading OpenGL consultant, was a longtime member of the core OpenGL team at SGI. He authored the first commercial OpenGL training course, and has been developing computer graphics applications for more than two decades.

Preface viiWhat You Should Know Before Reading This Manual viii Style Conventions ix Acknowledgments xCHAPTER 1. Introduction to OpenGL 1OpenGL Fundamentals 2 OpenGL Primitives and Commands 2 OpenGL as a Procedural Language 2 The OpenGL Execution Model 3 Basic OpenGL Operation 3CHAPTER 2. Overview of Commands and Routines 7The OpenGL Processing Pipeline 8 Vertices 10 ARB Imaging Subset 16 Fragments 17 Additional OpenGL Commands 20 Using Evaluators 20 Performing Selection and Feedback 20 Using Display Lists 21 Managing Modes and Execution 22 Obtaining State Information 22 OpenGL Utility Library 23 Manipulating Images for Use in Texturing 23 Transforming Coordinates 23 Polygon Tessellation 24 Rendering Spheres, Cylinders, and Disks 24 NURBS Curves and Surfaces 25 Handling Errors 26 OpenGL Extension to the X Window System 26 Initialization 26 Controlling Rendering 27CHAPTER 3. Summary of Commands and Routines 31Notation 32 OpenGL Commands 33 Primitives 33 Vertex Arrays 34 Coordinate Transformation 35 Coloring and Lighting 35 Clipping 36 Rasterization 36 Pixel Operations 37 Textures 37 Fog 40 Frame Buffer Operations 40 Evaluators 41 Selection and Feedback 42 Display Lists 42 Modes and Execution 43 State Queries 43 ARB Extensions 44 Imaging Subset 44 GLU Routines 46 Texture Images 46 Coordinate Transformation 46 Polygon Tessellation 47 Quadric Objects 48 NURBS Curves and Surfaces 48 State Queries 49 GLX Routines 49 Initialization 49 Controlling Rendering 50CHAPTER 4. Defined Constants and Associated Commands 53CHAPTER 5. OpenGL Reference Pages 93CHAPTER 6. GLU Reference Pages 585CHAPTER 7. GLX Reference Pages 689

Erscheint lt. Verlag 7.4.2004
Verlagsort New Jersey
Sprache englisch
Maße 178 x 232 mm
Gewicht 1136 g
Themenwelt Mathematik / Informatik Informatik Grafik / Design
ISBN-10 0-321-17383-X / 032117383X
ISBN-13 978-0-321-17383-6 / 9780321173836
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Schritt für Schritt zu Vektorkunst, Illustration und Screendesign

von Anke Goldbach

Buch | Hardcover (2023)
Rheinwerk (Verlag)
39,90
Die Kreativmaschine. Next Edition

von Martin Poschauko; Thomas Poschauko

Buch | Softcover (2024)
Verlag Hermann Schmidt
40,00