Realizing 3D Animation in Blender
Packt Publishing Limited (Verlag)
978-1-80107-721-7 (ISBN)
Key Features
Master the essentials of 3D animation through engaging step-by-step exercises
Go from linking and posing a character to using a nonlinear animation editor
Discover unique insights and top tips that you won’t find in the Blender documentation
Purchase of the print or Kindle book includes a free PDF eBook
Book DescriptionCompletely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory.
If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators.
By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.What you will learn
Become well-versed with the simple rules of keyframing and interpolation
Understand the function and behavior of Blender's animation curves
Bring a character to life with Blender 3D character animation
Utilize multiple cameras and the video sequence editor for advanced shot composition
Get to grips with Blender's mysterious non-linear animation tool
Explore advanced features such as physics simulation and camera techniques
Who this book is forThis book is for anyone seeking guidance in the world of 3D animation using Blender. Whether you’re an aspiring 3D animator, a beginner or intermediate-level Blender user, or a visual media producer looking to expand your skill set, this resource will prove invaluable. As long as you have basic familiarity with Blender and have the software already installed on a computer that meets system requirements, you’re ready to dive into this book. While prior experience with Blender’s animation tools is not necessary, having at least modeled a scene, added simple shading and lighting, and rendered a few still images will be beneficial.
Sam Brubaker first downloaded Blender in 2004 and has been a 3D artist for the majority of his life. After earning his degree in Art & Design, he worked as an instructional designer, successfully teaching 3D animation in Blender to children as young as seven. Today, he is a professional animator, Blender tutor, and dogmatic advocate of free and open-source software. He is also fond of drawing, carpentry, and analog synthesizers.
Table of Contents
Basic Keyframes in the Timeline
The Graph Editor
Bezier Keyframes
Looking into Object Relationships
Rendering an Animation
Linking and Posing a Character
Basic Character Animation
The Walk Cycle
Sound and Lip-Syncing
Prop Interaction with Dynamic Constraints
F-Curve Modifiers
Rigid Body Physics
Animating with Multiple Cameras
Nonlinear Animation
Erscheinungsdatum | 15.08.2023 |
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Verlagsort | Birmingham |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
ISBN-10 | 1-80107-721-5 / 1801077215 |
ISBN-13 | 978-1-80107-721-7 / 9781801077217 |
Zustand | Neuware |
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