Mastering the Microsoft Kinect - Vangos Pterneas

Mastering the Microsoft Kinect

Body Tracking, Object Detection, and the Azure Cloud Services

(Autor)

Buch | Softcover
264 Seiten
2022 | 1st ed.
Apress (Verlag)
978-1-4842-8069-0 (ISBN)
64,19 inkl. MwSt
Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer’s two-dimensional screen.
The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book’s practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft’s cloud platform and their use for object and voice recognition, enabling your applications to “see” objects and respond to their environment.

What You Will Learn

Visualize color, depth, and body data
Calculate angles between different body joints
Analyze human motion and create fitness applications
Recognize objects and voice using cloud-powered artificial intelligence
Remove the background from a scene to create virtual worlds



Who This Book Is For
Developers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine. 

Vangos Pterneas is a professional software engineer and an award-winning Microsoft Most Valuable Professional. Since 2012, Vangos has been helping Fortune 500 companies and ambitious startups create demanding motion-tracking applications. He is obsessive about analyzing and modeling every aspect of the human motion using computer vision and mathematics. Kinect programming started as a hobby and quickly evolved into a full-time business. Vangos is sharing his passion by regularly publishing articles and open-source projects that help fellow developers understand the fascinating Kinect technology.

Part I. Meet the Kinect.- 1. Mixed Reality and Kinect.- 2. The Developer Toolbox.- Part II. The Basics.- 3. Configuring the Device.- 4. Color Data.- 5. Depth Data.- 6. Body Tracking.- Part III. The Magic.- 7. Streaming Data in the Background.- 8. Coordinate Mapping.- 9. Augmented Reality – Removing the Background of the Users.- 10. Motion Analysis.- Part IV. The "Azure" in Kinect.- 11. Azure Cognitive Services.- 12. Computer Vision and Object Detection.

Erscheinungsdatum
Zusatzinfo 104 Illustrations, color; 10 Illustrations, black and white; XVIII, 264 p. 114 illus., 104 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 178 x 254 mm
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Mathematik / Informatik Informatik Netzwerke
Mathematik / Informatik Informatik Software Entwicklung
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Schlagworte augmented reality • Avateering • Azure Cognitive Services • body tracking • computer vision • coordinate mapping • depth camera • depth sensing • gesture recognition • HoloLens • Kinect • Kinect for Azure • mixed reality • motion analysis • Object recognition • point cloud
ISBN-10 1-4842-8069-5 / 1484280695
ISBN-13 978-1-4842-8069-0 / 9781484280690
Zustand Neuware
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