Texturing - Dennis Summers

Texturing

Concepts and Techniques

Dennis Summers (Autor)

Media-Kombination
388 Seiten
2004
Charles River Media
978-1-58450-300-2 (ISBN)
95,65 inkl. MwSt
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This title looks at the aesthetics and design issues of creating and using interesting textures for digital 3D animation. It teaches artists how to create stunning and convincing textures using the popular 3ds max, Maya and LightWave 3D programs.
Texturing: Concepts and Techniques is about the aesthetics and design issues of creating and using interesting textures for digital 3D animation. This beautifully illustrated, full color book teaches artists how to create stunning and convincing textures using the popular 3ds max TM , Maya (r) , and LightWave 3D (r) programs. It describes the theory behind many aspects of the software, to give artists a deeper understanding of the technology, and its past, present, and future. It helps readers understand the limitations that 3D animation places on creating quality imagery, and details the artistic techniques behind creating convincing textures, not just realistic or photorealistic ones. The tutorials and techniques included throughout the book don't just show users how to recreate a texture, but take them deep into the tools of the programs to help them really understand how and why they work. After working through the tutorials, users will be able to take their skills to the next level and create their own stunning textures!

Dennis Summers (Royal Oak, MI) holds a BFA in Painting and a BA in Chemistry from Michigan State University, and an MFA in Non-Traditional Media from Ohio State University. He currently teaches in the Animation and Digital Media Department at Schoolcraft College, and is a freelance animator, producing television commercials, technical animations, and photo-realistic images for the auto industry and more.

Introduction Chapter 1: Aesthetics, Good Design, and Visual Communication Chapter 2: Realism, Photo-Realism, and When Bring Convincing is Best Chapter 3: Limitations of Technology Chapter 4: Materials - Technology and Use Chapter 5: Shaders Chapter 6: Bitmaps Chapter 7: Procedural Maps Chapter 8: Material Components Chapter 9: Raytracing - Why and Why Not Chapter 10: Complex Materials Chapter 12: !Maybe! Compositing

Erscheint lt. Verlag 25.4.2004
Zusatzinfo col. ill
Verlagsort Hingham
Sprache englisch
Maße 185 x 234 mm
Gewicht 1134 g
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 1-58450-300-9 / 1584503009
ISBN-13 978-1-58450-300-2 / 9781584503002
Zustand Neuware
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