Virtual Storytelling; Using Virtual Reality Technologies for Storytelling
Springer Berlin (Verlag)
978-3-540-20535-7 (ISBN)
Real-Time Technologies.- Seizing Power: Shaders and Storytellers.- Real-Time Lighting Design for Interactive Narrative.- Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform.- A Cinematography System for Virtual Storytelling.- Narrativity and Authoring.- Authoring Highly Generative Interactive Drama.- Character-Focused Narrative Generation for Execution in Virtual Worlds.- Managing Authorship in Plot Conduction.- Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas.- From the Necessity of Film Closure to Inherent VR Wideness.- Virtual StoryTelling: A Methodology for Developing Believable Communication Skills in Virtual Actors.- Mediation and Interface.- Stories in Space: The Concept of the Story Map.- Mediating Action and Background Music.- The Effects of Mediation in a Storytelling Virtual Environment.- Context Design and Cinematic Mediation in Cuthbert Hall Virtual Environment.- Group Interaction and VR Storytelling in Museums.- Beyond Human, Avatar as Multimedia Expression.- Virtual Characters.- Building Virtual Actors Who Can Really Act.- The V-Man Project: Toward Autonomous Virtual Characters.- Tell Me That Bit Again... Bringing Interactivity to a Virtual Storyteller.- A New Automated Workflow for 3D Character Creation Based on 3D Scanned Data.- Using Motivation-Driven Continuous Planning to Control the Behaviour of Virtual Agents.- Mixed Reality.- The Art of Mixing Realities.- "Just Talking about Art" - Creating Virtual Storytelling Experiences in Mixed Reality.- Users Acting in Mixed Reality Interactive Storytelling.- Is Seeing Touching? Mixed Reality Interaction and Involvement Modalities.- Applications.- Using Virtual Reality for "New Clowns".- Storytelling forRecreating Our Selves: ZENetic Computer.- A Distributed Virtual Storytelling System for Firefighters Training.- CITYCLUSTER "From the Renaissance to the Megabyte Networking Age" A Virtual Reality & High Speed Networking Project.- A Storytelling Concept for Digital Heritage Exchange in Virtual Environments.
Erscheint lt. Verlag | 4.11.2003 |
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Reihe/Serie | Lecture Notes in Computer Science |
Zusatzinfo | XII, 244 p. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 392 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Schlagworte | 3D • animated characters • Animation • E-Commerce • Hardcover, Softcover / Informatik, EDV/Informatik • HC/Informatik, EDV/Informatik • interactive narrative • interactive storytelling • Lifelike Characters • mixed reality • Multimedia • robotic actors • story authoring • video games • Virtual Environments • virtual humans • Virtual Reality • Visualization |
ISBN-10 | 3-540-20535-7 / 3540205357 |
ISBN-13 | 978-3-540-20535-7 / 9783540205357 |
Zustand | Neuware |
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