Game Plan
Ten Designs That Changed the Face of Computer Gaming
Seiten
2004
Rotovision (Verlag)
978-2-88046-696-1 (ISBN)
Rotovision (Verlag)
978-2-88046-696-1 (ISBN)
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Taking in ten works of gaming genius from video gaming's brief but rich history this book explores how these pivotal pieces of digital art evolved the industry. Creators and producers reveal the inspirations behind their masterworks, as well as giving insights into the development process.
Taking in ten works of gaming genius from video gaming's brief but rich history the book explores how these pivotal pieces of digital art evolved the industry. Conversations with creators and producers reveal the inspirations behind their masterworks, as well as giving insights into the development process. Games examined include Namco's pill-thrill "Pac-Man", Shigeru Miyamoto's epoch-defining "Mario 64" and Bell and Braben's mid-1980's space opera "Elite". Also featured is "Tomb Raider", the UK's biggest-selling game of all time, which turned Lara Croft from 500 triangles into a style icon, defined gaming's break into the mainstream at the end of the 1990s and even won a BAFTA for its contribution to the interactive industry.
Taking in ten works of gaming genius from video gaming's brief but rich history the book explores how these pivotal pieces of digital art evolved the industry. Conversations with creators and producers reveal the inspirations behind their masterworks, as well as giving insights into the development process. Games examined include Namco's pill-thrill "Pac-Man", Shigeru Miyamoto's epoch-defining "Mario 64" and Bell and Braben's mid-1980's space opera "Elite". Also featured is "Tomb Raider", the UK's biggest-selling game of all time, which turned Lara Croft from 500 triangles into a style icon, defined gaming's break into the mainstream at the end of the 1990s and even won a BAFTA for its contribution to the interactive industry.
Erscheint lt. Verlag | 29.10.2004 |
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Zusatzinfo | 400 colour images |
Verlagsort | Mies |
Sprache | englisch |
Maße | 228 x 290 mm |
Gewicht | 780 g |
Themenwelt | Kunst / Musik / Theater ► Design / Innenarchitektur / Mode |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 2-88046-696-2 / 2880466962 |
ISBN-13 | 978-2-88046-696-1 / 9782880466961 |
Zustand | Neuware |
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