Luck, Logic, and White Lies - Jörg Bewersdorff

Luck, Logic, and White Lies

The Mathematics of Games
Buch | Softcover
504 Seiten
2004
A K Peters (Verlag)
978-1-56881-210-6 (ISBN)
74,80 inkl. MwSt
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The author reviews mathematical foundations, probability, combinatorics and mathematical game theory and shows how players can put this knowledge to work in games such as roulette, Monopoly, chess, numerous card games and more.
This book considers a specific problem—generally a game or game fragment, and introduces the mathematical methods. It contains a section on the historical development of the theories of games of chance, and combinatorial and strategic games.

Dr. Jorg Bewersdorff received his PhD in Mathematics from the Univeristy of Bonn (Germany) and the Max-Plank Institute for Mathematics. Since 1988 he has been General Manager of Mega-Spielgerate, where he previously held the positions of director of R&D and game design.

Preface -- I Games of Chance -- 1 Dice and Probability -- 2 Waiting for a Double 6 -- 3 Tips on Playing the Lottery: More Equal Than Equal? -- 4 A Fair Division: But How? -- 5 The Red and the Black: The Law of Large Numbers -- 6 Asymmetric Dice: Are They Worth Anything? -- 7 Probability and Geometry -- 8 Chance and Mathematical Certainty: Are They Reconcilable? -- 9 In Quest of the Equiprobable -- 10 Winning the Game: Probability and Value -- 11 Which Die Is Best? -- 12 A Die Is Tested -- 13 The Normal Distribution: A Race to the Finish! -- 14 And Not Only at Roulette: The Poisson Distribution -- 15 When Formulas Become Too Complex: -- The Monte Carlo Method -- 16 Markov Chains and the Game Monopoly -- 17 Blackjack: A Las Vegas Fairy Tale -- II Combinatorial Games -- 18 Which Move Is Best? -- 19 Chances of Winning and Symmetry -- 20 A Game for Three -- 2 1 Nim: The Easy Winner! -- 22 Lasker Nim: Winning Along a Secret Path -- 23 Black-and-White Nim: To Each His (or Her) Own -- 24 A Game with Dominoes: Have We Run Out of Space Yet? -- 25 Go: A Classical Game with a Modern Theory -- 26 Misère Games: Loser Wins! -- 27 The Computer as Game Partner -- 28 Can Winning Prospects Always Be Determined? -- 29 Games and Complexity: When Calculations Take Too Long -- 30 A Good Memory and Luck: And Nothing Else? -- 3 1 Backgammon: To Double or Not to Double? -- 32 Mastermind: Playing It Safe III Strategic Games -- 33 Rock-Paper-Scissors: The Enemy’s Unknown Plan -- 34 Minimax Versus Psychology: Even in Poker? -- 35 Bluffing in Poker: Can It Be Done Without Psychology? -- 36 Symmetric Games: Disadvantages Are Avoidable, but How? -- 37 Minimax and Linear Optimization: As Simple as Can Be -- 38 Play It Again, Sam: Does Experience Make Us Wiser? -- 39 Le Her: Should I Exchange? -- 40 Deciding at Random: But How? -- 41 Optimal Play: Planning Efficiently -- 42 Baccarat: Draw from a Five? -- 43 Three-Person Poker: Is It a Matter of Trust? -- 44 QUAAK! Child’s Play? -- 45 Mastermind: Color Codes and Minimax -- Index.

Erscheint lt. Verlag 12.12.2004
Verlagsort Natick
Sprache englisch
Maße 156 x 234 mm
Gewicht 814 g
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby Spielen / Raten
Mathematik / Informatik Mathematik Angewandte Mathematik
ISBN-10 1-56881-210-8 / 1568812108
ISBN-13 978-1-56881-210-6 / 9781568812106
Zustand Neuware
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