Artificial Intelligence for Computer Games - John David Funge

Artificial Intelligence for Computer Games

An Introduction
Buch | Hardcover
160 Seiten
2004
A K Peters (Verlag)
978-1-56881-208-3 (ISBN)
78,55 inkl. MwSt
This book provides spark new interest among academics in Artificial Intelligence (AI) research for computer games that will generate enthusiasm for AI among game designers and players. It also provides a complementary approach that presents a more unified overview of AI in games.
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.

Funge, John David

1. Introduction 2. Acting 3. Perceiving 4. Reacting 5. Remembering 6. Searching 7. Learning

Erscheint lt. Verlag 29.7.2004
Verlagsort Natick
Sprache englisch
Maße 152 x 229 mm
Gewicht 540 g
Themenwelt Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Informatik Weitere Themen Computerspiele
ISBN-10 1-56881-208-6 / 1568812086
ISBN-13 978-1-56881-208-3 / 9781568812083
Zustand Neuware
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