Computer Graphics Programming in OpenGL with Java - V. Scott Gordon, John L. Clevenger

Computer Graphics Programming in OpenGL with Java

Buch | Hardcover
516 Seiten
2021 | 3rd Revised edition
Mercury Learning & Information (Verlag)
978-1-68392-736-5 (ISBN)
95,95 inkl. MwSt
Provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. The book has been designed in a colour, ‘teach-yourself’ format, and is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills.

Gordon V. Scott : V. Scott Gordon is a computer science professor at California State University, Sacramento. Clevenger John L. : John L. Clevenger is a computer science professor at California State University, Sacramento.

1: Getting Started
2: The OpenGL Graphics Pipeline
3: Mathematical Foundations
4: Managing 3D Graphics Data
5: Texture Mapping
6: 3D Models
7: Lighting. 8: Shadows
9: Sky and Backgrounds
10: Enhancing Surface Detail
11: Parametric Surfaces
12: Tessellation
13: Geometry Shaders
14: Other Techniques
15: Simulating Water
16: Ray Tracing and Compute Shaders
17: Stereoscopy for 3D Glasses and VR Headsets
Appendix A: Installation and Setup for Windows (PC)
Appendix B: Installation and Setup for Macintosh
Appendix C: Using the Nsight Graphics Debugger
Index

Erscheinungsdatum
Sprache englisch
Gewicht 1315 g
Themenwelt Informatik Programmiersprachen / -werkzeuge Java
Informatik Software Entwicklung Spieleprogrammierung
Informatik Web / Internet Web Design / Usability
ISBN-10 1-68392-736-2 / 1683927362
ISBN-13 978-1-68392-736-5 / 9781683927365
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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Buch | Hardcover (2023)
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