Software Engineering for Game Developers
Premier Press
978-1-59200-155-2 (ISBN)
- Titel ist leider vergriffen;
keine Neuauflage - Artikel merken
1. Getting into the Game 2. Requirements - Getting the Picture 3. A Tutorial: UML and Object-Oriented Programming 4. Software Design - Much Ado About Something 5. Old Is Good-The Library Approach 6. Object-Oriented Fantasies and Realities 7. P Is for Pattern 8. Risk Analysis 9. Iterating Design 10. Control Freaks and Configuration Management 11. Evident Evil - The Art of Testing 12. Numbers for Nabobs 13. What People Do-Development Strategies 14. Practice, Practice, Practice 15. Team Work 16. Process Improvement 17. Release Planning and Management 18. Documentation - Learning How to Learn 19. Philosophy of Software Engineering and Game Development Appendices A: Installation and Setup B: Working with Files C: Source Control D: Software Engineering and Game Design Documentation E: Web Resources
Erscheint lt. Verlag | 8.12.2004 |
---|---|
Zusatzinfo | Illustrations |
Sprache | englisch |
Maße | 185 x 231 mm |
Gewicht | 1748 g |
Themenwelt | Informatik ► Office Programme ► Outlook |
Wirtschaft ► Betriebswirtschaft / Management ► Wirtschaftsinformatik | |
ISBN-10 | 1-59200-155-6 / 1592001556 |
ISBN-13 | 978-1-59200-155-2 / 9781592001552 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |