Software Engineering for Game Developers - John Flynt, Omar Salem,  ZERBST

Software Engineering for Game Developers

Media-Kombination
800 Seiten
2004
Premier Press
978-1-59200-155-2 (ISBN)
89,95 inkl. MwSt
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Software engineering leads to better software products. This book teaches readers how to develop games according to a design and follow a standardized approach to game development. It provides a multitude of exercises that show just how software engineering practices can improve your game. All the basic categories of software engineering are covered. Programmers, designers, architects, generalists, software engineers, and game developers seeking knowledge about standard frameworks for games and their relative merits will find this text more than satisfying. Three frameworks (function, object-oriented, and patterned) are presented, contrasted, and fully described through design documents.

1. Getting into the Game 2. Requirements - Getting the Picture 3. A Tutorial: UML and Object-Oriented Programming 4. Software Design - Much Ado About Something 5. Old Is Good-The Library Approach 6. Object-Oriented Fantasies and Realities 7. P Is for Pattern 8. Risk Analysis 9. Iterating Design 10. Control Freaks and Configuration Management 11. Evident Evil - The Art of Testing 12. Numbers for Nabobs 13. What People Do-Development Strategies 14. Practice, Practice, Practice 15. Team Work 16. Process Improvement 17. Release Planning and Management 18. Documentation - Learning How to Learn 19. Philosophy of Software Engineering and Game Development Appendices A: Installation and Setup B: Working with Files C: Source Control D: Software Engineering and Game Design Documentation E: Web Resources

Erscheint lt. Verlag 8.12.2004
Zusatzinfo Illustrations
Sprache englisch
Maße 185 x 231 mm
Gewicht 1748 g
Themenwelt Informatik Office Programme Outlook
Wirtschaft Betriebswirtschaft / Management Wirtschaftsinformatik
ISBN-10 1-59200-155-6 / 1592001556
ISBN-13 978-1-59200-155-2 / 9781592001552
Zustand Neuware
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